ThirteenAG
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223ca5888e
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exposed more emulator things to devctl api
added
EMULATOR_DEVCTL__TOGGLE_FASTFORWARD
EMULATOR_DEVCTL__GET_ASPECT_RATIO
EMULATOR_DEVCTL__GET_SCALE
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2022-11-27 00:26:57 +03:00 |
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Unknown W. Brackets
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8c1acc30e4
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Savedata: Combine file info and dir listing calls.
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2022-10-09 14:42:31 -07:00 |
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Unknown W. Brackets
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4db30e7724
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Io: Defer GetFileInfo() until it's needed.
We often won't need this, so skip the call until needed.
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2022-10-09 14:42:30 -07:00 |
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Unknown W. Brackets
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dd0de46ed9
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Io: Use PSPPointer instead of struct temps.
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2022-09-03 10:44:11 -07:00 |
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Henrik Rydgård
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861d66a4d4
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Separate logging for GetPointer/GetPointerWrite
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2022-07-24 13:39:37 +02:00 |
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Unknown W. Brackets
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ad2e380987
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Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
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2022-01-30 09:41:08 -08:00 |
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Unknown W. Brackets
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b4eab72015
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Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
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2022-01-23 19:22:32 -08:00 |
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Unknown W. Brackets
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b592e918b6
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Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
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2021-11-03 17:41:07 -07:00 |
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Unknown W. Brackets
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25da99a16d
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Io: Remove setting to disable I/O on thread.
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2021-10-12 20:40:26 -07:00 |
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Henrik Rydgård
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07413aa4e3
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Feedback
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2021-09-11 18:53:46 +02:00 |
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Henrik Rydgård
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f7895457ee
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Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
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2021-09-11 18:12:30 +02:00 |
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Henrik Rydgård
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09f65db91c
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Cleanup
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2021-09-11 15:35:11 +02:00 |
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Henrik Rydgård
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b075b79175
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Also hide SHADERS directory from games
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2021-09-11 15:14:44 +02:00 |
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Henrik Rydgård
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1f81876ab1
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Cleanup
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2021-09-11 15:04:53 +02:00 |
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Henrik Rydgård
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04578edf65
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Hide directories games should not know about from them.
Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
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2021-09-11 15:02:52 +02:00 |
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Henrik Rydgård
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2d88ae5112
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Delete some left-behind lines
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2021-08-04 23:22:43 +02:00 |
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Henrik Rydgård
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f53eb4ae0d
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Fix silly filesystem mounting bug introduced in #14638
Fixes #14650.
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2021-07-27 22:55:02 +02:00 |
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Henrik Rydgård
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8ab627d6e9
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Workaround for the /PSP path thing. Needs testing.
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2021-07-25 17:32:12 +02:00 |
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Henrik Rydgård
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9ae00b80b1
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Cleanup the ownership model in MetaFileSystem.
The old one was error-prone spaghetti.
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2021-07-24 10:31:15 +02:00 |
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Henrik Rydgård
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b0558b2174
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Assorted directory fixes
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2021-07-19 17:34:50 +02:00 |
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Unknown W. Brackets
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9324a1c20b
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Io: Don't confuse kernel object with meta handle.
Make sure we never try to close an unrelated open file when destroying an
async open temporary file node.
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2021-06-06 09:58:46 -07:00 |
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Unknown W. Brackets
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294f78dec9
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Io: Allow opening tty0: for output.
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2021-06-06 09:56:41 -07:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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f4a6d291e1
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Common: Capitalize setCurrentThreadName().
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2021-04-30 23:02:36 -07:00 |
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Unknown W. Brackets
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a3680ca3cb
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Io: Calculate memory stick size on a thread.
If you have a bunch of saves/states/etc. this might be a bit slow.
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2021-04-16 01:15:23 -07:00 |
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