Commit Graph

133 Commits

Author SHA1 Message Date
Henrik Rydgard
b72ac7d7f0 Fix sceGeGetCmd 2013-01-05 20:57:00 +01:00
Henrik Rydgard
d8d2246236 Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
Henrik Rydgard
363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Unknown W. Brackets
7bd16a7f97 Add warnings when GE callbacks are misused. 2012-12-29 15:55:05 -08:00
Unknown W. Brackets
97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
2ed0902ae2 Cleanup sceGe stubs and void return values. 2012-12-29 15:43:17 -08:00
Unknown W. Brackets
589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Florent Castelli
6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
Unknown W. Brackets
5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Henrik Rydgard
252845ecb6 Bugfix, remove hack 2012-12-21 23:55:19 +01:00
Henrik Rydgard
d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
TMaul
1c15b70277 Various Cleanups
Make some sceFont functions fill in (fake) error codes

sceGeListSync seems to want a return value (fat princess, others)

Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
Yn5an3
8d5125ea8b Cleaned identation, solved bug in WrapI_UU64(). Ammended
sceIoWaitAsync and sceIoWaitAsyncCB since they can not be wrapped.
2012-12-05 22:19:14 +01:00
Yn5an3
21ccc60b87 Wrapped sceGe.cpp functions 2012-12-03 23:37:14 +01:00
Henrik Rydgard
980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Henrik Rydgard
1f48dc380a gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
kev :)
d67e473e81 Small clean up on sceGeDrawSync
Doesnt fix anything, obviously :)
2012-11-10 23:08:46 +00:00
Henrik Rydgard
0ff792fce5 Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
Henrik Rydgard
117256e07b Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
Henrik Rydgard
aea0580297 More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
Henrik Rydgard
83fb5e96de Logging, stubs and fixes 2012-11-06 20:56:19 +01:00
Henrik Rydgard
8a082f91cc Ge Callbacks seem to be working now. 2012-11-06 18:14:09 +01:00
Henrik Rydgard
85d5cfd8c4 Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00