Commit Graph

133 Commits

Author SHA1 Message Date
Unknown W. Brackets
e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
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d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
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18a493f316 Don't use Advance() in syscalls, it's unsafe.
Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
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927f292230 Return a similar dlist id range to the PSP.
At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
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7ca64374ea Return 24-bit floats in sceGeGetMtx(). 2013-09-21 10:32:09 -07:00
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ecd5869b88 Validate sceGeGetCmd and Mtx. 2013-09-21 10:23:41 -07:00
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863eb83e4c Add support for sceGeGetStack() for debugging. 2013-09-21 10:04:31 -07:00
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17a4341bb3 Don't allow save/restore ctx while list running. 2013-09-20 09:51:44 -07:00
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4078dcd917 Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
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7906de26f7 Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
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3604c2285a Error checking in sceGeEdramSetAddrTranslation(). 2013-09-19 23:03:34 -07:00
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50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
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8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Lioncash
02ec457cc9 Fix a null check 2013-09-04 14:07:52 -04:00
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8998a1b303 Don't trash a list the GE interrupt handler needs.
Even after it's marked COMPLETED, the CPU needs it to start and finish the
interrupt.  Fixes #2956, where an existing completed list was not having
its interrupt run correctly.
2013-09-01 12:39:45 -07:00
Henrik Rydgard
664d74a9b7 Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
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cf7c718706 Use a timer to keep gpu/cpu in sync periodically.
Fixes Diva Extend demo, at least, losing FPS.
2013-08-11 13:41:42 -07:00
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26c072df51 Don't wait directly from GPUCommon, do it in sceGe.
Makes debugging a bit easier.
2013-08-10 18:24:40 -07:00
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5e363bcbd2 Don't allow gpu->Flush() to be called publicly. 2013-08-09 22:57:54 -07:00
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4803f72b36 Add a "multithreaded" UI option on Windows.
Not on other platforms since not yet tested.
2013-08-09 22:57:50 -07:00
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3819886e2e Add a way to synchronize with the GPU thread. 2013-08-09 22:41:32 -07:00
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b1344f8254 Get rid of CoreTiming::AdvanceQuick().
It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
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b298432e8f Use threadsafe events for GE communication.
Hopefully this doesn't cause problems again for 3rd Birthday or FF Type-0.
Kinda need it.
2013-08-07 00:32:28 -07:00
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9e94f9a896 Specify memory layout endianness in sceGe. 2013-07-29 22:47:37 -07:00