Unknown W. Brackets
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ded3fb5e12
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Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
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2013-05-19 22:12:37 -07:00 |
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Unknown W. Brackets
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7dade9416c
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Correctly call alloc/free font callbacks.
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2013-05-10 22:06:50 -07:00 |
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Unknown W. Brackets
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7741376a38
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Check a potential crash in sceFontOpen().
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2013-05-05 21:29:41 -07:00 |
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Unknown W. Brackets
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f9e4739c64
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Clean up error codes in sceFontGetCharGlyphImage().
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2013-05-05 21:21:58 -07:00 |
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Unknown W. Brackets
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95823a776b
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Don't pass quite so many args to DrawCharacter().
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2013-05-05 21:13:50 -07:00 |
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Unknown W. Brackets
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4ab165ebd7
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Simplify the font code a tiny bit.
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2013-05-05 21:02:13 -07:00 |
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Unknown W. Brackets
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5ffb7f7d23
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Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
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2013-05-05 20:58:52 -07:00 |
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Unknown W. Brackets
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9948da9a21
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Buildfix for everything.
Oops.
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2013-05-05 17:46:16 -07:00 |
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Unknown W. Brackets
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75a2f9bc06
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Improve font matching in sceFontFindOptimumFont().
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2013-05-05 12:53:35 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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339b2839b3
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Finish implementing savestates for fonts.
Oops, missed this before. Was crashing FF3 and games using custom fonts.
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2013-03-20 23:37:57 -07:00 |
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Henrik Rydgard
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1f5b6b7f59
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
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Unknown W. Brackets
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ab66aa4c45
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Fix a shutdown crash with close fonts.
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2013-03-09 00:54:16 -08:00 |
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Unknown W. Brackets
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f3a10fb4c3
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Correct arguments to font alloc function.
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2013-03-09 00:51:49 -08:00 |
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oioitff
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85fb494ee7
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Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
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2013-03-08 16:11:53 +08:00 |
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Henrik Rydgard
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a972d211c5
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Call __LoadInternalFonts in __FontDoState to be safe.
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2013-03-06 23:42:55 +01:00 |
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Henrik Rydgard
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43df3c9071
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Lazy font loading (to speed up running unit tests...)
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2013-03-06 22:26:54 +01:00 |
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Unknown W. Brackets
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2d5f647579
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And savestate the rest of fonts.
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2013-03-03 15:59:00 -08:00 |
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Unknown W. Brackets
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affcdfabd5
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Reference fontlibs indirectly for savestates.
Well, not pretty, but much easier to savestate.
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2013-03-03 15:58:59 -08:00 |
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Henrik Rydgard
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f72f471370
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Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
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2013-03-03 14:29:03 +01:00 |
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oioitff
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9d49a24924
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use vector instead of Memory read/write
, becasue Memory read/write works incorrectly here...
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2013-03-03 17:22:50 +08:00 |
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oioitff
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7d08dfac70
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break after find optimum font
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2013-03-03 17:14:12 +08:00 |
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Unknown W. Brackets
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a3f93ed203
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Fix some printf size warnings, signed warnings.
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2013-03-02 15:34:15 -08:00 |
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Unknown W. Brackets
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4249e0f6a8
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Fix shutdown crash when there are open fonts.
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2013-02-28 08:33:30 -08:00 |
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Unknown W. Brackets
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128d181558
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Fix crash in sceFontClose().
Still some other issues but Fieldrunners now plays again with
tons of errors showing.
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2013-02-28 08:27:05 -08:00 |
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