Commit Graph

149 Commits

Author SHA1 Message Date
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1d4bd6c695 Add a delay for creating fontlibs and fonts.
Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
sum2012
6024fe7e13 Don't need duplicate the whole table 2014-08-15 23:30:51 +08:00
sum2012
9f4efaf142 Add sceLibFttt
Same as sceFont
2014-08-15 22:42:08 +08:00
Sacha
cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Henrik Rydgard
d6b51d4dfa Reduce some excessive logging 2014-06-09 19:40:05 +02:00
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917af7b571 Fix some memory leaks in sceFont.
Which were highlighted quite well by tests.
2014-03-30 12:55:40 -07:00
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0af153efb4 Avoid a crash with a huge user memory font size.
Fixes tests.
2014-03-29 19:39:10 -07:00
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c0392e10be Properly fail loading state when fonts don't match.
It should fail later anyway, but this will prevent crashes just in case.
2014-03-23 13:03:33 -07:00
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68affb4a54 Reduce log level of some tested sceFont funcs. 2014-03-15 17:23:08 -07:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
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1b5e54abb4 Fix nearest size check in optimum, cleanup. 2014-03-01 02:23:56 -08:00
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58e29062a5 Improve error checking in sceFontGetNumFontList(). 2014-03-01 01:54:15 -08:00
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160d5e3279 Fix sceFontGetFontList() error codes. 2014-03-01 01:47:35 -08:00
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140982223a Correct sceFontGetFontInfoByIndexNumber().
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
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0e39b6fe36 Fix results of sceFontGetFontInfo() for user fonts. 2014-03-01 01:30:25 -08:00
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131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
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29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
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96a93d9bae Fix error handling in sceFontPointToPixelH()/etc. 2014-02-28 22:05:37 -08:00
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57e64547b3 Fix sceFontSetResolution() error codes. 2014-02-28 21:52:34 -08:00
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67fcdc0f4a Reflect font altCharCode in psp mem for tests.
Makes it easier to be sure it's working right.  Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
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692cffffd1 Use the correct default for font altCharCode. 2014-02-28 21:20:06 -08:00
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46370e2860 Implement sceFontGetShadowGlyphImage().
Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
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4a1c9645e8 Get rid of Memory::GetStruct(), use PSPPointer. 2014-02-27 00:28:57 -08:00
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ab6b998710 Correct clipping in sceFontGetCharGlyphImage_Clip.
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00