shenweip
b9d655f602
Code CleanUp,make it clearer.
2013-11-03 23:10:05 +08:00
shenweip
07e39b2247
Implemented DELETEDATA mode of saveDialog.
2013-11-02 19:48:25 +08:00
Henrik Rydgard
1ec0a977e4
Fix too-slow fade in/out of save dialogs and others in 30hz games.
2013-10-16 18:54:40 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
c8716d9a02
Fix a few minor typos + small reporting change.
2013-08-12 23:02:39 -07:00
Yaroslav
62835aad40
Make more strings translatable.
2013-08-11 22:25:50 +07:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
raven02
cfd8ef494a
Add text shadow to Save Dialog
2013-07-20 21:33:40 +08:00
raven02
00fe237f45
Fix YES/NO selection color in save dialog
2013-07-13 22:56:46 +08:00
raven02
3382e73063
Fix YES/NO background color in save dialog
2013-07-10 11:20:24 +02:00
Lioncash
ea830774c8
Fix a missing 'break' in a date formatting switch statement in PSPSaveDialog.cpp.
2013-07-02 16:28:34 -04:00
raven02
66c1f59b42
Small fix to right border
2013-07-01 21:07:52 +08:00
raven02
ae796ad5c7
Add fake glowing effect to save icon
2013-07-01 20:42:10 +08:00
raven02
2db74a7088
Use "NEW DATA" as real PSP does for new save
2013-07-01 07:39:36 +08:00
raven02
78742a0ddb
Match transition in save dialog as real PSP does
2013-07-01 07:39:27 +08:00
raven02
0c22bcf2e4
Fix wrong YES/NO color of save dialog
2013-06-29 04:58:44 +08:00
raven02
1ecde43163
Match the font size of save dialog with real PSP
2013-06-29 04:28:50 +08:00
raven02
5b920e1d86
Add square icon to LOAD/SAVE/DELETE
2013-06-29 03:37:30 +08:00
Unknown W. Brackets
f1659a228c
Dumb typo.
2013-06-24 08:38:06 -07:00
Unknown W. Brackets
ab353a4624
Compare with the old savedata params, not current.
...
Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...
Fixes #2440 , fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00
Unknown W. Brackets
9032fc274f
Reload the savedata request if it changes.
...
This happens in "Where Is My Heart?", and if it's ignored the save is
created with the wrong name and cannot be loaded properly later.
2013-06-23 22:30:23 -07:00
Unknown W. Brackets
73acbe556d
Use the specified game/save name for SIZES.
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It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
3672b591bb
Return error codes from SavedataParam::GetSizes().
...
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00