Henrik Rydgård
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2c5adc96cf
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Rip out the support for the Atrac3+ plugin. It is gone, to never return.
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2013-10-19 23:09:26 +02:00 |
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Henrik Rydgård
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be40289d6c
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Use ffmpeg for Atrac3+ decoding during video playback as well.
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2013-10-19 23:09:26 +02:00 |
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Henrik Rydgård
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99fec75f06
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Delete OMAConvert, entirely unused
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2013-10-17 12:33:57 +02:00 |
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shenweip
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1ff4b9c8ce
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Add PSPNetconfDialog.
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2013-10-13 10:26:51 +08:00 |
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shenweip
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41dfea3150
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Add PSPGamedataInstallDialog
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2013-09-13 23:05:11 +08:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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shenweip
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c05100e0e3
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Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
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2013-09-04 11:05:14 +08:00 |
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Unknown W. Brackets
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b20bb3b609
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Refactor down the begin/end callback stuff.
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2013-09-03 01:21:52 -07:00 |
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Unknown W. Brackets
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62ff431e3a
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Include the PPC jit in the project.
So it's easier to find when refactoring.
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2013-09-01 00:32:42 -07:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Unknown W. Brackets
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95c347b75c
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Add xxHash-r32 to build (not used yet.)
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2013-08-16 23:48:41 -07:00 |
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Unknown W. Brackets
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7ac67a8931
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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
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2013-08-12 01:54:14 -07:00 |
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Unknown W. Brackets
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e6b42768fe
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Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
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2013-08-11 11:46:55 -07:00 |
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Unknown W. Brackets
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1b838c4403
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Move ThreadEventQueue to its own file.
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2013-08-10 09:08:31 -07:00 |
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Unknown W. Brackets
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256394b2bf
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Move VirtualDiscFileSystem to its own file.
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2013-07-28 12:31:48 -07:00 |
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Kingcom
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0a78a2d160
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Added MIPS assembler
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2013-07-28 14:50:25 +02:00 |
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Kingcom
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1f9991dbec
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Add tables for assembling
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2013-07-28 00:56:53 +02:00 |
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sum2012
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c2091de3d5
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Add dummy sceCcc
Fix loading of Gensou Chronicle
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2013-06-30 20:21:56 +08:00 |
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The Dax
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f8d309ec99
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Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
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2013-06-26 16:02:52 -04:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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oioitff
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6fb2abd0fb
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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0c7833796b
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Merge branch 'master' into plugindownload
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
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2013-06-03 23:42:49 +02:00 |
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Henrik Rydgard
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f0385aa2ac
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Use FFMPEG on 64-bit Windows, now that there's a build.
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2013-06-03 21:46:10 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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