raven02
a9ff724e93
Add sceP3da
2013-03-15 20:16:45 +08:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
Unknown W. Brackets
2589a02934
Add basic server reporting interface, needs work.
2013-03-04 00:01:37 -08:00
Unknown W. Brackets
35fe2b4a63
Actually use the git version.
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Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
96a22063e3
Add custom step for Windows for git-version.c.
2013-03-02 11:27:06 -08:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00
tpu
ffd3e76878
add basic PGF font code.
2013-02-25 23:00:04 +08:00
Unknown W. Brackets
7f9516fce4
Use SSE2 in debug and x64, not just x86.
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Apples to apples is nice. More accurate floats in debug is bad.
2013-02-17 17:52:58 -08:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Henrik Rydgard
68991511ee
Split out the FPU reg cache into its own file too.
2013-01-26 01:34:19 +01:00
Henrik Rydgard
b3fd1ff34c
Lots of various work on the ARM jit. It executes a couple of blocks now.
2013-01-08 13:49:52 +01:00
Henrik Rydgard
a2ff416534
Rename files. Rewrite ArmRegCache from scratch.
2013-01-07 22:33:09 +01:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
Henrik Rydgard
19b8ff5331
Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5.
2013-01-02 22:13:29 +01:00
TMaul
6b689bdf8d
Remove scesupPreAcc
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It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
abeaaa9105
Add Verify() method to quickly test states work.
2012-12-28 13:55:22 -08:00
Henrik Rydgard
1b5407f505
Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc.
2012-12-20 15:07:57 +01:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
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Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard
15b7c1c96c
sceSas cleanup
2012-12-16 20:40:49 +01:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Darth1701
d263f14f9c
Update Core/Core.vcxproj
2012-12-10 15:26:14 +01:00
TMaul
ea21789d34
Fake sceDisplayWaitVblankStartMulti
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And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00