Henrik Rydgård
f773e66e0f
Minor optimization in GLQueueRunner
2023-01-30 11:24:53 +01:00
Henrik Rydgård
bfab820947
Merge some functions
2023-01-30 11:24:53 +01:00
Henrik Rydgård
91cca1c980
Improve scissor rect clipping. Affected D3D11 validation when maximizing/minimizing.
2023-01-24 16:48:13 +01:00
Unknown W. Brackets
6af6ccc1cf
Global: Fix some format warnings.
2023-01-18 21:42:19 -08:00
Henrik Rydgård
784e8ab782
Fix a race condition during Vulkan shader cache load.
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Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
Henrik Rydgård
609e7f13c9
Handle a couple of valid but rare return values from vkAcquireNextImageKHR.
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See #16601
2023-01-12 08:59:09 +01:00
Henrik Rydgård
1cfc7b11b8
Only force indexed draws on PowerVR / Vulkan.
2023-01-11 22:59:30 +01:00
Unknown W. Brackets
5102ef8a31
GLES: Delete LinkedShaders after the program.
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The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård
cf52324e9e
Vulkan: Fix pipeline cache clearing.
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Extracted from #16759 and bugfixed. Fixes a leak of Vulkan pipelines.
I guess another way would be to queue the variants for destruction at
the same time as we queue the callback, but I like this better.
2023-01-09 09:49:55 +01:00
Unknown W. Brackets
a37ed84b31
GLES: Avoid clip distance error in ANGLE.
2023-01-08 22:50:39 -08:00
Henrik Rydgård
44f60ba2f0
Remove overly noisy log
2023-01-05 08:38:53 +01:00
Henrik Rydgård
7e374c9324
Address feedback, more fixes
2023-01-05 08:38:53 +01:00
Unknown W. Brackets
6ac67b0a99
D3D9: Fix backbuffer screenshots.
2023-01-04 22:08:50 -08:00
Henrik Rydgård
5cae5615ea
Use more unusual values as "fog-disabled".
2023-01-04 10:14:12 +01:00
Henrik Rydgård
f7df69f50c
Change a Crash() to an _assert_msg_
2023-01-01 17:23:24 +01:00
Henrik Rydgård
1353817afa
Merge pull request #16689 from unknownbrackets/vk-shutdown
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Vulkan: Avoid race in compile thread exit
2023-01-01 15:59:55 +01:00
Unknown W. Brackets
6c79d94814
Vulkan: Avoid race in compile thread exit.
2023-01-01 06:40:26 -08:00
Henrik Rydgård
9ceffa284d
Vulkan: Add robustness against bad shader module compiles
2022-12-31 12:21:53 +01:00
Henrik Rydgård
d2feb444b7
Bunch of defensive programming around shaders
2022-12-31 12:21:51 +01:00
Henrik Rydgård
d83f84fdfd
DrawContext destructor: Need to call DestroyPresets earlier.
2022-12-29 17:32:49 +01:00
Henrik Rydgård
10c0b3f2ae
Comment improvements
2022-12-29 00:39:59 +01:00
Henrik Rydgård
708162a2b0
Vulkan validation layers: Cap outputting the same message at 10 times.
2022-12-29 00:39:59 +01:00
Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Unknown W. Brackets
4f216c941e
Vulkan: Fix reverse dependency on config.
2022-12-27 15:32:35 -08:00
Unknown W. Brackets
682f5fae97
UI: Fix reverse-dependency in PathBrowser.
2022-12-27 15:08:57 -08:00