Henrik Rydgård
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92a3d45340
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Lock out shaderDepal from D3D for now, will implement later.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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b71c745275
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ShaderWriter: Fix GLSL 1.0 output
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2022-08-06 18:19:11 +02:00 |
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Lubos
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5f377f82eb
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Merge branch 'master' into feature_openxr_6dof
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2022-08-05 13:49:42 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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d26e637bb8
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Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
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2022-08-03 13:33:53 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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787de81437
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Lubos
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2103874c0f
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OpenXR - Estimate world unit scale
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2022-08-01 19:28:50 +02:00 |
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Henrik Rydgård
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7b7d16d2fb
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D3D9 fix
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2022-08-01 12:11:42 +02:00 |
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Henrik Rydgård
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e1956b47a0
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Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
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2022-08-01 08:35:43 +02:00 |
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Lubos
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e6b14cb473
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OpenXR - 6DoF head movement support added
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2022-07-31 20:05:08 +02:00 |
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Lubos
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d129870d44
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Merge branch 'master' into feature_openxr_6dof
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2022-07-31 16:37:54 +02:00 |
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Henrik Rydgård
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392d83fb22
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Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
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2022-07-31 16:34:45 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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129f3fe997
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Testfix, cleanup
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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