Commit Graph

841 Commits

Author SHA1 Message Date
Henrik Rydgård
92a3d45340 Lock out shaderDepal from D3D for now, will implement later. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård
da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Henrik Rydgård
b71c745275 ShaderWriter: Fix GLSL 1.0 output 2022-08-06 18:19:11 +02:00
Lubos
5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Henrik Rydgård
6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård
3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård
d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård
269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård
787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård
9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård
d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Lubos
cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Lubos
2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Henrik Rydgård
7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård
e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Lubos
e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Lubos
d129870d44 Merge branch 'master' into feature_openxr_6dof 2022-07-31 16:37:54 +02:00
Henrik Rydgård
392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård
129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00