Unknown W. Brackets
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b33662550f
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Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
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2022-11-24 18:48:46 -08:00 |
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Henrik Rydgård
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55b1dc6ef4
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Warning fixes
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2022-11-24 12:14:52 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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a1c61abdda
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Vulkan validation: One more false positive related to input attachments
See comment in code
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2022-11-24 10:48:36 +01:00 |
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Henrik Rydgård
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eea0b2632c
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Add checks against rendering with depth against non-depth targets.
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2022-11-24 10:12:22 +01:00 |
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Unknown W. Brackets
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3f875af2d7
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Vulkan: Mark Adreno bug resolved on recent driver.
Playing it safe for 5xx devices and assuming they are still affected.
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2022-11-12 17:41:48 -08:00 |
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Henrik Rydgård
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4d637342f7
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Log source code for failed pipeline creations
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2022-11-08 00:21:08 +01:00 |
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Henrik Rydgård
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90f67e91f5
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Avoid drawing with failed-to-create pipelines
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2022-11-08 00:21:08 +01:00 |
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Henrik Rydgård
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bd40ccda51
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Improve VkResult logging
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2022-11-08 00:21:07 +01:00 |
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Henrik Rydgård
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c7db9a865d
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Disable remaining false positive.
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2022-11-07 09:51:11 +01:00 |
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Henrik Rydgård
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668904a515
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Vulkan: Use the very same view as input attachment and color attachment, not just the same image
Fixes most of the new validation errors seen #16351, though one remains.
I believe that to be a bug in the validation layers, will investigate
later.
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2022-11-07 09:14:55 +01:00 |
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Henrik Rydgård
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162290147f
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UWP build fix. Had to reshuffle some stuff and compile some Vulkan files.
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2022-11-06 15:54:00 +01:00 |
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Henrik Rydgård
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b4507cd5cc
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Make a lot more code VR build for all platforms
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2022-11-06 14:36:51 +01:00 |
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Henrik Rydgård
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439b38f705
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Comment fixes (feedback)
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2022-11-06 00:11:04 +01:00 |
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Henrik Rydgård
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7742fbdeb6
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Switch RenderPassType to be a "proper" bitfield enum.
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2022-11-05 22:06:53 +01:00 |
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Unknown W. Brackets
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0bc2bb9efb
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Vulkan: Log additional queue command.
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2022-10-29 09:05:14 -07:00 |
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Henrik Rydgård
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c6fe91224a
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Vulkan: Fixes validation errors with "null" textures
These arise in non-buffered rendering when we don't have a framebuffer
to texture from.
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2022-10-28 18:40:55 +02:00 |
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Henrik Rydgård
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ab1cebec51
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Actually bind a global uniform buffer, too. Not yet used.
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2022-10-28 10:15:36 +02:00 |
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Henrik Rydgård
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96a5c52037
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
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Henrik Rydgård
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6d9008dab5
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Fix validation issue with clears, remove redundant code
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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763afd4a8e
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Improve compatibility checks for stereo rendering.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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31fd928a5c
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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cd203291ba
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Fix rendering in non-stereo mode
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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2a1526c352
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Address feedback
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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8413473fa4
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Fix more cases, GTA works now.
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2022-10-27 11:05:59 +02:00 |
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