Henrik Rydgård
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d554085388
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Implement copy operation properly for the multisampled case
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2022-12-02 15:25:02 +01:00 |
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Henrik Rydgård
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2d6c632bfe
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Check resolve mode, just to be safe.
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2022-12-02 15:19:06 +01:00 |
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Henrik Rydgård
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75b558eb5f
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Address feedback
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2022-12-02 14:35:43 +01:00 |
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Henrik Rydgård
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5610734d40
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Assert improvement
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2022-12-02 00:30:06 +01:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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Henrik Rydgård
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28e1b532bd
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Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
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2022-12-01 22:49:01 +01:00 |
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Henrik Rydgård
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29a2157485
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Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling.
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2022-12-01 22:49:01 +01:00 |
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Henrik Rydgård
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4990683cf2
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Implement "enhanced" multisample quality setting
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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8208768c15
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Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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a0f27c7442
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Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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8b9b80f044
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Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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e3679df6cf
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Fix switching between MSAA levels
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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4dfce4f6bc
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Basically working MSAA on desktop GPUs! Some glitches remain.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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06af304c8d
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Multisampling groundwork
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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6daecb4e2b
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Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
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2022-12-01 22:48:59 +01:00 |
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Unknown W. Brackets
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4866518b84
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Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 11:05:04 -08:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Henrik Rydgård
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40ae99073b
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Remove std::string from VulkanTexture
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2022-12-01 12:17:03 +01:00 |
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Henrik Rydgård
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c05ec8b520
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Remove std::string from VulkanProfiler (the scope profiler for uploads)
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2022-12-01 12:17:01 +01:00 |
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Henrik Rydgård
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9a108a46d4
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Disable the PowerVR swapchain hack after driver version 1.386.1368.
See #15773
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2022-12-01 10:17:53 +01:00 |
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Henrik Rydgård
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3b960a92fc
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Merge pull request #16451 from unknownbrackets/ui-psp-glow
UI: Add a slight glow around PSP in control map
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2022-11-28 08:00:26 +01:00 |
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Unknown W. Brackets
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5666dc5890
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Vulkan: Correct maxAniso handling in Draw.
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2022-11-27 19:17:01 -08:00 |
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Henrik Rydgård
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31af24a230
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Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
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2022-11-27 10:22:37 +01:00 |
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Henrik Rydgård
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d97035fffc
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Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
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2022-11-25 10:06:41 +01:00 |
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Unknown W. Brackets
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9fcccd789a
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Vulkan: Correct displayed depth/stencil format.
Also corrects handling of non-24 bit depth when reducing the range.
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2022-11-24 19:09:42 -08:00 |
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