Henrik Rydgård
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8b3ef19450
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Fix wrong width/height values being stored in thin3d textures
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2022-08-24 10:23:37 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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Henrik Rydgård
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1dabb54df5
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Improve the NPOT check
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2022-08-07 11:50:23 +02:00 |
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Henrik Rydgård
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4ff8f85110
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Forgot these...
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2022-08-07 11:48:59 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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129f3fe997
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Testfix, cleanup
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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fecf9127a0
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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e43b5e2081
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thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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4a18629e63
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thin3d: Remove dual sided stencil, not supported by all backends anyway
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2022-07-30 10:47:18 +02:00 |
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Henrik Rydgård
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122a0fa1f6
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Oops, revert debugging commit
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2022-06-19 18:10:27 +02:00 |
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Henrik Rydgård
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1d17b01c16
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Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.
See #15469
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2022-06-19 16:56:19 +02:00 |
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Unknown W. Brackets
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275baccc5b
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GLES: Support GL_APPLE_clip_distance too.
Seems modern Apple mobile chips only support clip.
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2021-10-12 20:34:44 -07:00 |
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Unknown W. Brackets
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5e6f54033e
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GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
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2021-10-12 20:34:43 -07:00 |
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Unknown W. Brackets
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7d00b6ca90
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GLES: Enable/disable clip distance 0.
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2021-10-12 20:34:42 -07:00 |
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Unknown W. Brackets
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046a5c548b
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GLES: Check clip/cull distance support.
Pretty limited on GLES3+. Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
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2021-10-12 20:34:42 -07:00 |
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Unknown W. Brackets
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4cb6976029
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GPU: Use an empty vertex buf for reinterpret.
See #14552.
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2021-08-07 22:22:36 -07:00 |
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