Henrik Rydgård
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55b1dc6ef4
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Warning fixes
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2022-11-24 12:14:52 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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39f2ddd128
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Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
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2022-11-24 10:05:35 +01:00 |
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Henrik Rydgård
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f6fcc9e9a7
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
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Henrik Rydgård
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dd0409d68c
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OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
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2022-11-08 10:43:38 +01:00 |
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Henrik Rydgård
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91259aaad7
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Always use array textures for framebuffers in Vulkan for simplicity.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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0de12f5ca9
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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fb250c4b29
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More multiview work
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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7a620962aa
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thin3d: Replace hint at future MRT support with basic multi layer support
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Unknown W. Brackets
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179c1e4a3b
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GLES: Enable EXT_depth_clamp where supported.
Seems like Freedreno may support this.
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2022-10-10 00:54:29 -07:00 |
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Herman Semenov
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29b87e0c0b
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Merge branch 'master' into master
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2022-10-03 07:49:13 +00:00 |
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Unknown W. Brackets
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59a489f883
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Draw: Add COLOR1 semantic.
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2022-10-01 12:14:46 -07:00 |
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lainon
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b304551747
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Code readability, vec reserve() and remove excess c_str()
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2022-09-30 12:31:32 +03:00 |
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Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Unknown W. Brackets
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c08c873462
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GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
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2022-09-18 13:16:59 -07:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Henrik Rydgård
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f745e94899
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Allow binding "native" texture objects to thin3d
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2022-09-14 22:18:35 +02:00 |
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Unknown W. Brackets
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56e30495aa
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Common: Fix some type compare warnings on 32-bit.
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2022-09-12 22:14:48 -07:00 |
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Henrik Rydgård
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347f7c4e5a
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
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Henrik Rydgård
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d6b953bddd
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Fix GLES check
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2022-09-04 00:10:56 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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bd674c47b6
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OpenGL: Fix regular depal (shader depal still worked) that broke recently
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2022-08-24 11:01:57 +02:00 |
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