Commit Graph

76 Commits

Author SHA1 Message Date
Unknown W. Brackets
b33662550f Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård
763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Unknown W. Brackets
8156f6fe28 D3D9: Correct scissor state cache in Draw.
Gets reset when updating the render target.  This fixes UI scissors.
2022-10-15 12:50:27 -07:00
Unknown W. Brackets
c89cf1cde7 D3D9: Implement CopyFramebufferToMemorySync().
This works like other backends, including D3D11.  This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
Unknown W. Brackets
81cf76a619 D3D9: Correct sampler states for binding 1+. 2022-10-08 15:34:00 -07:00
Unknown W. Brackets
59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
Unknown W. Brackets
81e8336985 D3D9: Allow INTZ depth buffers more correctly.
The FBO check was wrong and just always failed.
2022-09-24 15:17:18 -07:00
Henrik Rydgård
09bcf3ec13 Unify range culling detection 2022-09-20 10:15:04 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård
e8aaf22163 D3D9 crashfix (flare doesn't render correctly though) 2022-09-15 17:22:09 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård
4da2ca0935 Implement shader blending for D3D9
This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.

This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00