Commit Graph

76 Commits

Author SHA1 Message Date
Henrik Rydgård
691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e Rename PresentationMode to PresentMode 2023-08-14 11:02:29 +02:00
Henrik Rydgård
ed9b033f7d D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present(). 2023-08-11 01:57:02 +02:00
Henrik Rydgård
1b6d4df3a4 Move the EndFrame/Present split one level out, to NativeApp.cpp 2023-08-10 09:59:29 +02:00
Henrik Rydgård
49ecc01556 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
Henrik Rydgård
7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9 Add untested UpdateTextureLevels functionality to three of the four backends 2023-05-30 13:28:04 +02:00
Henrik Rydgård
6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård
42ce619705 Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
25fbfd7a89 Finish up OpenGL compressed texture format checks. Show in dev screen 2023-03-12 12:20:10 +01:00
Henrik Rydgård
b44e879d21 Support DXT1/3/5 (BC1,2,3) in D3D9 2023-03-12 11:37:17 +01:00
Henrik Rydgård
f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Unknown W. Brackets
6ac67b0a99 D3D9: Fix backbuffer screenshots. 2023-01-04 22:08:50 -08:00
Henrik Rydgård
d83f84fdfd DrawContext destructor: Need to call DestroyPresets earlier. 2022-12-29 17:32:49 +01:00
Unknown W. Brackets
3e77cb1475 D3D9: Support old-style user clip planes.
This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574, but only when clip planes are supported.
2022-12-18 11:04:33 -08:00
Henrik Rydgård
675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
d97035fffc Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00