Commit Graph

88 Commits

Author SHA1 Message Date
Henrik Rydgård
4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård
6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård
81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård
da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård
9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård
d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård
08c33f8e54 More thin3d d3d11 fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård
e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
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5e6f54033e GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
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1e66a66ed7 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
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046a5c548b GLES: Check clip/cull distance support.
Pretty limited on GLES3+.  Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
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4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
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7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
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44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
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8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
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13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
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fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
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e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
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4a33b5d4e2 D3D11: Fail if uniform buffer create fails. 2021-02-15 11:59:45 -08:00
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f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00