Commit Graph

88 Commits

Author SHA1 Message Date
Henrik Rydgård
691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård
5959481a3e libretro D3D11: Attempt at fixing a build error 2023-08-15 00:30:36 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e Rename PresentationMode to PresentMode 2023-08-14 11:02:29 +02:00
Henrik Rydgård
ed9b033f7d D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present(). 2023-08-11 01:57:02 +02:00
Henrik Rydgård
1bdbef487b D3D11: Pass the swapchain pointer into the thin3d context 2023-08-11 01:57:02 +02:00
Henrik Rydgård
0deefb82a9 thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway) 2023-08-10 17:15:54 +02:00
Henrik Rydgård
1b6d4df3a4 Move the EndFrame/Present split one level out, to NativeApp.cpp 2023-08-10 09:59:29 +02:00
Henrik Rydgård
5533d5ec57 More lenient emoji check, remove unused variable 2023-08-06 17:17:24 +02:00
Henrik Rydgård
39d25ce91f D3D11: Allow setting the max frame latency 2023-08-04 11:53:51 +02:00
haorui wang
ec4927069e 1. remove some unused code
2. add some missing header
3. fix error address offset operation
2023-07-30 12:31:31 +08:00
Henrik Rydgård
49ecc01556 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
Henrik Rydgård
25662a7f6c Implement UpdateTextureLevels for D3D11 2023-05-30 14:54:19 +02:00
Henrik Rydgård
3a9ce528e7 D3D11: Break out CreateStagingTexture 2023-05-30 14:43:54 +02:00
Henrik Rydgård
198f9756b8 D3D11 texture upload: Refactor for easier changes 2023-05-30 14:35:22 +02:00
Henrik Rydgård
7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9 Add untested UpdateTextureLevels functionality to three of the four backends 2023-05-30 13:28:04 +02:00
Henrik Rydgård
42ce619705 Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Henrik Rydgård
91cca1c980 Improve scissor rect clipping. Affected D3D11 validation when maximizing/minimizing. 2023-01-24 16:48:13 +01:00
Henrik Rydgård
5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård
d83f84fdfd DrawContext destructor: Need to call DestroyPresets earlier. 2022-12-29 17:32:49 +01:00
Henrik Rydgård
675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00