Henrik Rydgård
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af2fd7b038
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
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Henrik Rydgård
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30120560ab
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
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Unknown W. Brackets
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49f6c461ad
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Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
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2022-12-27 14:58:20 -08:00 |
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Henrik Rydgård
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12db0e52d4
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Unknown W. Brackets
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48b597a1b9
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Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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8a5f07b860
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Vulkan: Don't cache vulkan_ with draw context.
Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
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2021-11-14 15:25:28 -08:00 |
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Unknown W. Brackets
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0dc7688838
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GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
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2021-11-14 14:13:48 -08:00 |
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Bram Verweij
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a31cbe42d2
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Rename namespace to PPSSPP_VK, remove indentation
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2021-08-21 12:39:15 +02:00 |
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Bram Verweij
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cc00a4132d
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Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
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2021-08-20 11:22:57 +02:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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9818c8aabd
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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c23ed09a32
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Unify FramebufferManager::BindFramebufferAsColorTexture
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2020-11-07 11:10:54 +01:00 |
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Henrik Rydgård
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a24f4e3e70
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Start unifying BindFramebufferAsColorTexture
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2020-11-07 11:03:53 +01:00 |
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Henrik Rydgård
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d9ee06a60d
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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225734c0b3
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Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b.
Fixes #13628
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2020-11-06 09:09:18 +01:00 |
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Henrik Rydgård
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84037f448e
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
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