Unknown W. Brackets
c141e94fe9
Use gstate.* accessors in a few more places.
2013-08-24 11:34:35 -07:00
raven02
758cc878fb
softgpu : should be vreader.ReadColor1
2013-08-17 22:21:14 +08:00
raven02
8ff2a1bb35
softgpu : fix v_color0 to use MaterialAmbient
2013-08-17 22:05:50 +08:00
Tony Wasserka
74eafcab1a
softgpu: Process rasterization in screen space, rather than drawing space.
2013-08-16 23:49:15 +02:00
Tony Wasserka
c707140512
softgpu: Implement normal reversal.
2013-08-16 23:49:15 +02:00
Tony Wasserka
45577507f3
softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
2013-08-16 23:49:14 +02:00
Tony Wasserka
2962d242cb
softgpu: Implement skinning.
2013-08-16 23:49:14 +02:00
Tony Wasserka
11a94e1d14
softgpu: Implement spline surface drawing (without patch subdivision).
2013-08-16 23:49:13 +02:00
Tony Wasserka
d2f30961af
softgpu: Make perspective correct uv mapping code more readable and implement projection mapping.
2013-08-16 23:49:12 +02:00
Tony Wasserka
62b384e052
softgpu: Lots of clearmode fixes.
2013-08-16 23:49:11 +02:00
Tony Wasserka
917dc276dc
softgpu: Small cleanup in Clipper.
2013-08-16 23:49:10 +02:00
Tony Wasserka
44035df446
SoftGpu: Add support for triangle fans.
2013-08-16 23:49:10 +02:00
Tony Wasserka
ccb487cbae
softgpu: Clip primitives when one of their vertices is outside the screen coordinate range (the code really needs a cleanup though).
...
softgpu: Fix triangle strip rendering.
softgpu: Implement CCW cullmode.
2013-08-16 23:49:08 +02:00
Tony Wasserka
602e0e5358
softgpu: Add working CLUT support.
2013-08-16 23:49:04 +02:00
Tony Wasserka
f447957263
softgpu: Use the actual z coordinate of a triangle in through mode, too.
2013-08-16 23:49:04 +02:00
Tony Wasserka
8e7f35feee
softgpu: Workaround a bug in through mode (in Rasterizer::DrawTriangle "den" would become really large because clippos.w wasn't initialized to a good value).
2013-08-16 23:49:03 +02:00
Tony Wasserka
bd49480244
softgpu: Add initial support for triangle strips. No idea if they work.
2013-08-16 23:49:01 +02:00
Tony Wasserka
00b7fbd19e
softgpu: Implement depth testing.
2013-08-16 23:49:01 +02:00
Tony Wasserka
72a71702a5
softgpu: Storing view coordinates in VertexData is not necessary anymore.
2013-08-16 23:49:01 +02:00
Tony Wasserka
fd65b7c9b8
softgpu: New try at specular lighting, still doesn't seem to work...
2013-08-16 23:49:00 +02:00
Tony Wasserka
219b35317e
softgpu: Transform normals correctly.
2013-08-16 23:49:00 +02:00
Tony Wasserka
41e2005ad0
softgpu: Fix various bugs.
...
Using model transformed normals for light calculations now.
Disabling textures if texture mapping isn't enabled now.
Forced target alpha to be written as 0xFF to workaround broken buffer management.
2013-08-16 23:48:59 +02:00
Tony Wasserka
6c1b4ba32b
softgpu: Implement specular lighting.
2013-08-16 23:48:59 +02:00
Tony Wasserka
b42b30e795
softgpu: Store color values as integers instead of as floating points.
2013-08-16 23:48:58 +02:00
Tony Wasserka
7fdce30199
softgpu: Implement diffuse lighting.
2013-08-16 23:48:58 +02:00