Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Henrik Rydgård
038bc7fc49
Fix issue uploading narrow textures in OpenGL.
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We had some stride adjustment that is not needed - and we're not passing
the stride along, so it can't do the "right thing".
Fixes #18254
2023-09-27 16:43:06 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
75bcb9b10c
Some renaming, flag updates
2023-03-18 11:46:22 +01:00
Henrik Rydgård
5f76fbe1ad
Implement padding-on-copy for compressed textures as well.
2023-03-17 14:00:14 +01:00
Henrik Rydgård
b687f1bba8
Implement basic block compression support for OpenGL (without feature checks so far)
2023-03-12 00:14:06 +01:00
Henrik Rydgård
07fc551e4e
State fixes, disable logspam
2023-03-10 14:16:14 +01:00
Henrik Rydgård
ecf1134494
GL crashfix
2023-03-09 19:12:47 +01:00
Henrik Rydgård
bda09be109
Texture color format doesn't belong as a per-level property, that's not supported.
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All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
3dc47c7fef
Unify TextureCache ::StartFrame as much as possible.
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Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård
1b5148bb6c
Remove kinda-duplicate function.
2023-02-24 23:54:04 +01:00
Henrik Rydgård
5b3ac098ae
Fix for old typo in OpenGL texture allocation
2023-01-12 19:45:40 +01:00
Unknown W. Brackets
0f92afb0c1
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
9b8a5d1db3
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
Henrik Rydgård
daca0b2109
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
Unknown W. Brackets
416265431b
GE Debugger: Display if tex is framebuf.
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Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Unknown W. Brackets
fc9f200224
GE Debugger: Centralize current fb tex fetch code.
2022-10-10 21:50:53 -07:00
Henrik Rydgård
a208afb7b8
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00