Commit Graph

286 Commits

Author SHA1 Message Date
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Lubos
7b089effa0 OpenXR - Use single VR projection matrix 2024-06-03 18:29:06 +02:00
Herman Semenov
f625f18eba [GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER 2024-04-11 14:52:55 +03:00
Herman Semenov
b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård
d479b74ed9 v1.17.1 2024-02-04 14:08:02 +01:00
Henrik Rydgård
493122a2fc v1.17 2024-01-27 14:48:00 +01:00
Henrik Rydgård
126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Herman Semenov
ca94de8d4b [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
Herman Semenov
0748ce610f [GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible 2023-12-15 14:08:22 +03:00
Herman Semenov
315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård
6d3c34ecd5 Eliminate inf values resulting from depth range computation.
Fixes #17981
2023-12-12 18:48:22 +01:00
Herman Semenov
de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård
ced821169e Bump shader cache versions 2023-10-09 19:39:25 +02:00
Henrik Rydgård
fb4a1fb7dd Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
Henrik Rydgård
48d3efc473 Bump shader cache versions again, just because. 2023-09-27 17:38:15 +02:00
Henrik Rydgård
6e303e8f1d Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
Henrik Rydgård
602407fcf2 Warning and comment fixes, logic precedence fixes in PPGeDraw 2023-09-21 16:41:42 +02:00
Henrik Rydgård
b7d28cd10a Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too. 2023-09-18 14:38:22 +02:00
Henrik Rydgård
052747aa30 Add reporting of GLSL shader gen errors 2023-09-11 15:37:35 +02:00
Henrik Rydgård
d335393d4e GLSL shader cache: Improve robustness against null shaders. See #18116 2023-09-11 12:07:18 +02:00
Henrik Rydgård
10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Henrik Rydgård
162b363063 Bump shader cache version, just because. 2023-09-09 15:13:52 +02:00
Henrik Rydgård
fc797ec55f Merge pull request #17656 from lvonasek/compat_openxr_fixes
OpenXR - Game compatibility fixes
2023-07-02 21:12:21 +02:00
Lubos
6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Lubos
843b169fa3 OpenXR - Digimon Adventure rendering fixed 2023-07-02 15:05:29 +02:00