Henrik Rydgård
01cea7f088
Pass uvScale in as an argument to the vertex decoder
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Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.
Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård
80e47b7bd3
Only dirty the uniform UVSCALEOFFSET when really needed
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Broken out from #17479
With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Unknown W. Brackets
9c21184352
vertexjit: Simplify CPU core check.
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This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00
Unknown W. Brackets
8d4007ce3f
Vulkan: Force align verts to 4 on Apple devices.
2023-01-18 07:24:18 -08:00
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77849d3eed
riscv: Add disassembler.
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From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
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66472c39ce
GPU: Use skinned position always in bounding check.
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Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
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ca248e1201
softgpu: Fix s8 primitives in throughmode.
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Also always cull no-position verts, hardware too. Matches tests.
2022-09-18 07:46:18 -07:00
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4889d5285d
vertexjit: Use consistent skinInDecode.
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Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets
470d2f0f4e
vertexjit: Remove unused ReadUV() cases.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets
f2d5d668a5
vertexjit: Remove unused ReadPos() cases.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets
9f48ddb18c
vertexjit: Clamp through float pos during decode.
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Rather than decoding it on read, better to decode it right away.
2022-09-01 23:33:52 -07:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
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2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
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4178f09e57
Build: More consistently avoid _M_ defines.
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We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
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d9aecffd72
Build: Remove old ARM define.
2021-03-02 21:26:03 -08:00
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277691746d
GPU: Correct more vertex/index endian swaps.
2021-02-18 22:28:41 -08:00
aliaspider
9a3e5879bb
Global: Correct many endian types and casts.
2021-02-18 22:25:24 -08:00
iota97
0a44d9f600
Do not use x86 for other machine
2020-12-06 15:50:50 +01:00
Henrik Rydgård
c0a5fa3e8b
Fix a crash if JIT space failed to allocate
2020-12-02 00:33:51 +01:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00