Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
87ead3f492
Fix bad framebuffer bind in Parappa The Rapper
2024-05-29 12:23:54 +02:00
Henrik Rydgård
d21fef52ae
Allow taking screenshots in the app menu
2024-05-10 21:10:11 +02:00
Henrik Rydgård
22fdf6624c
Merge pull request #18986 from GermanAizek/static-const-methods
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[GPU] Make static and const methods if possible
2024-04-05 16:20:06 +02:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Henrik Rydgård
8960ed4d48
FramebufferManager: Allow "large offset" framebuffers priority over normal matches.
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Fixes #18976
2024-04-03 00:59:36 +02:00
Henrik Rydgård
1fbf685504
Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on.
2024-02-04 11:26:20 +01:00
Henrik Rydgård
ea180e54c9
Fix some "double-binds" of the backbuffer.
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These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
51097279c9
Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu.
2024-01-23 11:28:45 +01:00
Henrik Rydgård
a6f041568b
Allow merging framebuffers vertically like the old Juiced 2 fix.
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Fixes Tokimeki Memorial 4 rendering.
Fixes #6379 , see comments.
2023-12-30 22:40:07 +01:00
Henrik Rydgård
437b292b7d
Tactics Ogre: Remove a redundant readback operation it performs a lot.
2023-12-21 12:37:34 +01:00
Henrik Rydgård
748193f227
Fix issue with misdetection of framebuffer copies.
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Fixes #18512
2023-12-14 23:16:21 +01:00
Henrik Rydgård
e62614498e
Buildfix mac (name collision with NO...)
2023-12-13 16:48:07 +01:00
Henrik Rydgård
caec201c4d
Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users
2023-12-13 16:18:44 +01:00
Henrik Rydgård
8d8ff5886b
Fix issue where nothing had started a render pass when we wanted to clear the screen.
2023-12-11 13:06:15 +01:00
Henrik Rydgård
26a51191b3
Cleaner solution to previous commit
2023-12-06 09:54:03 +01:00
Henrik Rydgård
8588b11a6a
Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
2023-12-06 09:42:44 +01:00
Henrik Rydgård
88f2657bb1
Allow block transfers from RAM to depth buffers.
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Reuses the existing compat flag BlockTransferDepth.
I do aim to remove that compat flag in the future, it's probably not
even necessary here, it's just that general depth block transfers were
already gated on it.
Fixes #17878
2023-12-06 00:29:09 +01:00
Henrik Rydgård
6b8ec972fb
A couple of warning fixes (real issues though small)
2023-12-05 01:12:42 +01:00
Henrik Rydgård
d584162e06
Merge pull request #18462 from hrydgard/framebuffer-listing-overlay
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Framebuffer listing overlay
2023-12-02 18:51:33 +01:00
Henrik Rydgård
6d977b4a12
Remove unnecessary struct FramebufferInfo
2023-12-02 13:56:18 +01:00
Henrik Rydgård
4ef54169af
Add a compat.ini setting to allow delayed GPU readbacks, for experimentation.
2023-12-02 11:34:59 +01:00
Henrik Rydgård
b636356f36
copy: Reverse the order of the y and seq heuristics
2023-12-01 20:40:12 +01:00
Henrik Rydgård
cef17589d2
Move the oversize copy detection to a better location (less false positive)
2023-12-01 00:30:06 +01:00
Henrik Rydgård
d9365a6df1
FramebufferCopy: New framebuffer candidate sorting, similar to block transfer detection.
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The previous attempt was simply flawed.
2023-12-01 00:10:16 +01:00