Commit Graph

138 Commits

Author SHA1 Message Date
Henrik Rydgård
138193a776 Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
Henrik Rydgård
b4eecf3d5c Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
Henrik Rydgård
6ce4933db8 Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
Henrik Rydgård
126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Herman Semenov
0748ce610f [GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible 2023-12-15 14:08:22 +03:00
Henrik Rydgård
69b43ab734 Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
Note that we also offset the lookup slightly to miss the wrap-around
points. The existing 31 scale factor instead of 32, together with that
half-texel, are enough to avoid that problem.

Fixes #18300
2023-10-03 23:30:18 +02:00
Henrik Rydgård
6d8069dfd1 Vulkan: Remove the remains of the input attachment experiment
Haven't been using these for a while.

I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
7178c0cd42 Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
Henrik Rydgård
bb6d696a84 Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
Henrik Rydgård
fd43807c4d New fragment shader optimization: Only clamp color output if needed. 2023-05-09 18:44:24 +02:00
Henrik Rydgård
b42670cf59 Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
Henrik Rydgård
f42c682d34 Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
2023-05-08 22:01:38 +02:00
Henrik Rydgård
547ecec074 Replace the rest of the uses of DepthSliceFactor 2023-02-11 14:45:14 +01:00
Henrik Rydgård
d65dae7185 Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
Henrik Rydgård
c4d8ebcad5 D3D11 fix 2023-01-11 14:16:46 +01:00
Henrik Rydgård
088d0c39dc Remove the FS_TEXTURE_AT_OFFSET fragment shader flag 2023-01-10 12:37:21 +01:00
Henrik Rydgård
c7c48abb37 Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
Henrik Rydgård
00c44ea799 Get rid of the bool, not worth it. 2023-01-10 10:23:29 +01:00
Henrik Rydgård
5022ddc4fc D3D9 bool constants have a separate register space, oops. 2023-01-10 09:42:54 +01:00
Henrik Rydgård
d4ce134292 Shader generator: Move FS_TEX_ALPHA to a uniform bool.
Part of #16567
2023-01-10 09:42:54 +01:00
Henrik Rydgård
18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Unknown W. Brackets
86d748fa0c GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets
26dc773b2a Merge pull request #16709 from unknownbrackets/shader-errors
Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Henrik Rydgård
6b95ed2e2e Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it 2023-01-02 22:24:00 +01:00