Commit Graph

38 Commits

Author SHA1 Message Date
Henrik Rydgård
679b8330ff Add bindings for toggling mouse control and touch screen controls. Not bound by default.
I think I'll find myself using both of these for testing, feel worthwhile.

Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård
3895cfff74 Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs. 2023-12-28 13:36:03 +01:00
Henrik Rydgård
16a31c2554 Avoid spamming the keymap lock during input processing 2023-12-21 11:54:30 +01:00
Henrik Rydgård
e47791d4c4 Remove unnecessary vector 2023-12-21 11:16:10 +01:00
Henrik Rydgård
a996afb9f6 Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
8dbcbe4ecf Align the APIs of the various vectors slightly 2023-12-07 17:30:16 +01:00
Henrik Rydgård
1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
Henrik Rydgård
12de5bdead Add hotkey to exit the app from within gameplay
Requested by bluemonkeyinsuit07 and trivial to implement, so..
2023-10-04 14:10:14 +02:00
Henrik Rydgård
feb0ea245e Add mappable key to toggle networking
Fixes #17352

Requested in #17343
2023-08-23 22:14:51 +02:00
Henrik Rydgård
2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Nicolas Adenis-Lamarre
f32b0dc9c3 previous slot shortcut
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-05-25 11:32:49 +00:00
Henrik Rydgård
7594ae8785 Resurrect and refactor the AxisSwap feature. Fixes #17292 2023-04-20 10:53:11 +02:00
Henrik Rydgård
c1b5aed9b7 Cleanup, confine g_controllerMap access to KeyMap.cpp 2023-04-01 20:28:42 +02:00
Henrik Rydgård
d523005c2b Cleanup 2023-04-01 19:02:20 +02:00
Henrik Rydgård
88e73801fe Fix the binding UI to support multi-bind 2023-04-01 17:51:45 +02:00
Henrik Rydgård
8c9fee064e Display multi-mappings correctly in the mapping list 2023-04-01 15:00:22 +02:00
Henrik Rydgård
49a2c93b66 Make multi-mapping save-able, add test to verify backwards and forwards compat 2023-04-01 13:51:00 +02:00
Henrik Rydgård
0e1c42ce70 Plumb multimappings all the way through. 2023-04-01 13:50:57 +02:00
Henrik Rydgård
526b4f782d Fixes, add callback for analog virtual keys
Some fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
d00809ae53 Rename KeyDef to InputMapping and give it responsibility for Axis encoding 2023-03-29 11:59:31 +02:00
Henrik Rydgård
534896d2ab ControlMapper: Allow overriding PSP button event handling through a callback. 2023-03-28 00:23:18 +02:00
Lubos
cd49dc6627 OpenXR - Camera adjustment using PSP keys 2022-11-07 17:13:08 +01:00
Lubos
363f102cc5 OpenXR - Add new virtual key for camera adjust 2022-10-29 20:47:29 +02:00
Unknown W. Brackets
c15c4a6967 UI: Add analog speed limit mapping.
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00