Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Brad Smith
3518abb47d
Build fixes for OpenBSD
2023-05-19 22:04:36 -04:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Unknown W. Brackets
8f96405ee5
Net: Remove usage of Memory::WriteStruct().
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This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
ANR2ME
6d1a069248
Added another returned error code on PdpCreate
2021-12-08 08:45:46 +07:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
ANR2ME
951080991a
Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs
2021-04-05 04:56:11 +07:00
ANR2ME
89ca70a141
Ooops wrong way to do random range
2021-04-05 04:44:29 +07:00
ANR2ME
9e64eed432
minor fix
2021-04-05 04:44:29 +07:00
ANR2ME
824fedbef6
Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit
2021-04-05 04:44:28 +07:00
ANR2ME
cc40d294ac
Fix stuck issue when scanning AP for Recruit on MGS:PW
2021-04-05 04:44:28 +07:00
ANR2ME
7336ec6a81
Shows PSP error code as hex to be easier to find
2021-04-02 12:19:01 +07:00
M4xw
4cc322466a
Switch: Workaround several missing toolchain defs.
2021-03-04 21:24:57 -08:00
ANR2ME
758fb12fc3
Making sure there are no warnings related to deprecated inet_ntoa function
2021-03-01 01:45:27 +07:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Henrik Rydgård
93fd62f54b
Merge pull request #13832 from unknownbrackets/events
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SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
ANR2ME
0ce2c2c6e9
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
2021-02-11 07:40:35 +07:00
ANR2ME
f17d387a65
Updated some Logs to help finding the location of the call to debug.
2021-02-07 12:08:02 +07:00
Unknown W. Brackets
06f8ab5a49
SaveState: Make event restoring more obvious.
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We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
ANR2ME
6e50487fcd
Updated error code on sceNetGetLocalEtherAddr
2020-10-29 06:00:13 +07:00
ANR2ME
f597382619
Show a warning just in case an abnormal situation occurred.
2020-10-19 23:32:09 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00