Commit Graph

425 Commits

Author SHA1 Message Date
Unknown W. Brackets
ac7522b0dd Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
Unknown W. Brackets
e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets
8c80a97807 Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sum2012
d0f18cbbe5 Imp sceKernelFindModuleByName
#13204
2020-09-05 22:02:47 +08:00
sum
37737ceaa1 Add draft sceKernelFindModuleByUID (#13380)
* Add draft sceKernelFindModuleByUID

#13205

* Add KERNEL_SYSCALL flag

* oop

* oop2

* Not sure why make this change before

* Last night I might be too tried
2020-09-05 07:29:56 +02:00
Henrik Rydgård
5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård
761ea58fb8 Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake 2020-08-15 21:35:46 +02:00
Henrik Rydgård
0fcc0994b4 Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
sorgts
a8a1c67df0 Fix build with clang-cl 2020-08-13 16:48:48 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
8e1caadb48 Remove some unnecessary reporting. 2020-08-06 10:20:27 +02:00
Henrik Rydgård
ca04d9b516 Improve logging of unknown syscall imports.
Also stop reporting these, just not that interesting anymore.
2020-08-04 11:13:17 +02:00
sum2012
2f24a02323 Add two ModuleMgrForKernel's nids
used  in Dissidia final fantasy chinese patch
2020-07-26 17:12:01 +08:00
Henrik Rydgård
df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
sum2012
e8bd231cfb Wrap sceKernelUnloadModule in ModuleMgrForKernel 2020-06-07 11:17:53 +08:00
sum2012
d347d3b216 Remove log as @unknownbrackets suggest 2020-05-30 19:19:33 +08:00
Unknown W. Brackets
e8b651fbd6 Thread: Default to kernel threads from kernel.
This is an experiment.  In most cases, allowKernel will be false.
2020-05-25 18:59:07 +08:00
Unknown W. Brackets
7d36b70a8e Kernel: Rename conflicting kernel object names.
These are names that can often conflict with system headers in ports.
Let's just simplify by prefixing with PSP.

No actual functional/code changes, just syntax and names.
2020-03-15 08:33:40 -07:00
Unknown W. Brackets
2e0eade993 Module: Reinit gpu only on runtime module load.
During initial loading, we load the module in a thread.  It's not
deterministic if the gpu will load before or after the ELF, which can
cause a crash.

There's no real reason to Reinitialize() it there, though.  We already
Reinitialize() on gpu start.
2020-03-08 15:35:21 -07:00
Henrik Rydgård
d79abaa9c5 Add DEFLATE and MD5 to HLE module blacklist. Replaces #12576, fixes #12570
And possibly #12571
2020-01-16 21:59:15 +01:00
Henrik Rydgård
c2e8577756 Loader: If the module range is bad, don't get stuck trying to scan for functions.
Better crash immediately (although that's also not ideal).
2020-01-13 23:28:46 +01:00
Henrik Rydgård
a881d78d64 Warning fix 2020-01-12 18:42:28 +01:00