Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Unknown W. Brackets
810d8c0890
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
Henrik Rydgård
c52db636ce
Optimize tag formatting
2023-02-09 10:22:46 +01:00
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c4bf2cb5c0
jit: Ignore zero byte icache invalidates.
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These were getting marked pending and were clearing all cache, causing
performance concerns in for example LittleBigPlanet.
2022-10-15 18:27:52 -07:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
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80e054b797
Debugger: Avoid write tag lookup on small alloc.
2022-02-06 09:28:48 -08:00
Unknown W. Brackets
5264fd254a
Dmac: Invalidate source data before copy.
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Also add src tag information.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
e7b968be73
Debugger: Notate Memcpys directly as well.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
e29f904b56
Despam a sceDmacMemcpy report. Happens in Naruto Shippuden: Ultimate Impact, accordint to reports.
2017-12-01 11:17:08 +01:00
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ddcfed1b5e
Jit: Invalidate on dmac copy as well.
2015-12-27 22:06:05 -08:00
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2450724be2
Make Memory::Memcpy() execute memchecks directly.
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This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
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fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
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8dcc09c9e1
Use a separate func for gpu memset().
2014-05-27 07:50:01 -07:00
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8275f613ce
UpdateMemory() now returns whether to skip the cpy.
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This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
sum2012
fd8c59625b
Remove unused include
2014-04-04 06:46:19 +08:00
Felix-Dev
5fe0783593
Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
2014-04-03 18:12:22 +02:00
sum2012
93aa37c0ca
Further illegal size check in sceDmacMemcpy
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Thanks @Felix-Dev
2014-04-03 23:09:43 +08:00
sum2012
786b3a7dd5
More illegal size check in sceDmacMemcpy
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Find in #5782
2014-04-02 22:17:37 +08:00
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a4327702f1
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
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05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
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8928665db9
Avoid spamming sceDmacMemcpy() logging for 0 bytes.
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Doesn't hurt anything.
2014-02-16 09:01:23 -08:00
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d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00