Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
b871e76d05
[Core/Debugger/FileLoaders/FileSystems/MIPS] Using reserve if possible
2023-12-15 13:59:19 +03:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
1cf2a161a0
Replace the notifications with a bare-bones progress bar
2023-08-17 14:42:25 +02:00
sum2012
e00a41702c
Add GamedataInstall of osm
...
fix #14688
2023-08-17 14:22:30 +02:00
Unknown W. Brackets
fcc1abc7c3
Dialog: Update by button flag consistently.
...
Always check for the flag to change in Update().
2023-02-08 19:02:37 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
...
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
d473aa6db0
Module: Cleanup file read pattern.
...
Let's always use ReadEntireFile() when we can.
2022-10-09 14:42:30 -07:00
Unknown W. Brackets
f0afc97247
Gamedata: Cleanup install request args/validate.
2022-09-18 20:39:13 -07:00
Unknown W. Brackets
dd0de46ed9
Io: Use PSPPointer instead of struct temps.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
ab38c387ad
Io: Correct some error handling for OpenFile().
...
See #12433 .
2020-03-08 21:22:21 -07:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
...
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
078e03c7cb
Gamedata: Fix savestates for data install.
...
Otherwise, with rewind enabled, it hangs forever.
2017-10-14 22:11:59 -07:00
Unknown W. Brackets
7471516d05
Gamedata: Reduce the transfer per call.
...
The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00
Unknown W. Brackets
34fc03068a
Gamedata: Create a basic PARAM.SFO in data dir.
...
Fixes #7903 . Have not really tested, just based on game behavior. Could
be inaccurate.
2015-12-25 21:54:14 -08:00
Unknown W. Brackets
e4c6a8398e
Gamedata: Copy in chunks instead of all at once.
...
This way the game's progress shows correctly. Also, correct the progress
calculation for < 100% (integer rounding.)
2015-12-25 21:39:24 -08:00
Unknown W. Brackets
fb9e5d4741
Gamedata: Refactor out file iteration.
...
Goal here is to process files in chunks, rather than one file at a time.
Files are often > 100MB, so we don't want to copy all in one frame.
2015-12-25 21:13:55 -08:00
Unknown W. Brackets
43e7d9dbc2
Gamedata: Use status delays in init/update/etc.
...
Like with savedata.
2015-12-25 21:01:13 -08:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
...
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
27e27f11ad
Shutdown a couple dialogs more correctly.
...
This brings them back to none instead of shutdown.
2015-03-28 13:01:10 -07:00