Commit Graph

109 Commits

Author SHA1 Message Date
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
LunaMoo
1f21ebdff3 Change GOWFramerateHack30 to FramerateHack30 and workaround problems in:
- Blitz: Overtime,
- Brian Lara 2007: Pressure Play.
2024-06-08 18:02:44 +02:00
Lubos
e76a5b1d3d OpenXR - Gran Turismo projection hack 2024-05-10 19:40:13 +02:00
Henrik Rydgård
2cd7b5cceb Hacky compat workaround for Resistance's ad-hoc mode
Slicing the slow memcpy calls messes up some timing so it crashes. Too
hard to fix for 1.17.1, so we do this :(
2024-02-04 00:43:48 +01:00
Henrik Rydgård
a6f041568b Allow merging framebuffers vertically like the old Juiced 2 fix.
Fixes Tokimeki Memorial 4 rendering.

Fixes #6379, see comments.
2023-12-30 22:40:07 +01:00
Henrik Rydgård
437b292b7d Tactics Ogre: Remove a redundant readback operation it performs a lot. 2023-12-21 12:37:34 +01:00
Henrik Rydgård
4ef54169af Add a compat.ini setting to allow delayed GPU readbacks, for experimentation. 2023-12-02 11:34:59 +01:00
sum2012
92c1eb4efa Add it to option
Also fix Sengoku Musou 3Z Special DLC
2023-10-23 19:38:09 +08:00
sum2012
60ddac0048 Add UMDReadSpeed in compat.ini
Fix #11062
2023-10-19 06:21:05 +08:00
Henrik Rydgård
16d073c4ad Add compat flag to not load CLUTs from old framebuffers 2023-08-24 10:30:37 +02:00
Henrik Rydgård
731d9b6d59 Merge branch 'master' into Font-ltn12-hack 2023-08-17 14:47:46 +02:00
Lubos
6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Henrik Rydgård
9a3ff69091 Workaround for some SOCOM game's misuse of CLUT8 textures.
Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Lubos
de462f481f OpenXR - Disable stereo in Motorstorm 2023-04-01 19:48:53 +02:00
Henrik Rydgård
b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
1071d0808c Undo Daxter's rotation of the analog input. See #17015
I think this is quite a bit better actually. Appears to be exactly 15 degrees.
2023-02-27 11:10:47 +01:00
Henrik Rydgård
62a6f351d5 Initial work on depth copies 2023-02-15 07:35:07 +01:00
Henrik Rydgård
236611ac16 Initial implementation of depth readback for Syphon Filter. Fixes the lens flares. 2023-02-04 13:54:57 +01:00
Henrik Rydgård
b118ffadea Add workaround for hung music notes in Rockman Dash 2
Fixes #11442. Or at least should, I haven't tested this, just followed the
discussion in the issue.

According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Lubos
56443a007c OpenXR - Force flat mode for Madden NFL games 2022-12-26 15:57:29 +01:00
sum2012
d11418d94e Fix tab bug 2022-12-15 20:11:47 +08:00
sum2012
1386aad04a Merge branch 'master' into Font-ltn12-hack 2022-12-15 20:06:33 +08:00
Henrik Rydgård
7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
8567416be6 Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
It breaks or just makes things look terrible in these games, so no
reason to allow it.

An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
21647cd3c1 Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.

Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00