Commit Graph

160 Commits

Author SHA1 Message Date
Lubos
6894f581ab OpenXR - Add FBO supersampling 2024-07-13 22:39:00 +02:00
Lubos
15af767e25 OpenXR - SBS support prepared 2024-06-24 17:26:38 +02:00
Lubos
ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Lubos
226956b49f OpenXR - Remove foveation 2024-06-24 16:42:19 +02:00
Lubos
7b089effa0 OpenXR - Use single VR projection matrix 2024-06-03 18:29:06 +02:00
Lubos
e76a5b1d3d OpenXR - Gran Turismo projection hack 2024-05-10 19:40:13 +02:00
Lubos
39966730e9 OpenXR - Fix projection matrix 2024-05-10 19:12:38 +02:00
Lubos
7f127e3567 Revert "OpenXR - Projection matrix on Quest 3 fixed"
This reverts commit 4d61896403.
2024-05-08 21:57:31 +02:00
Luboš V
5cb7b7a686 OpenXR - Support for Meta Horizon OS 2024-04-29 07:46:48 +02:00
Henrik Rydgård
3bebd2101a Revert "OpenXR - One APK for Android and standalone VR" 2024-04-03 10:57:02 +02:00
Lubos
63307aec2e OpenXR - One APK for Android and standalone VR 2024-03-21 12:29:22 +01:00
Lubos
4d61896403 OpenXR - Projection matrix on Quest 3 fixed 2023-11-21 23:07:58 +01:00
Henrik Rydgård
1a5d5452fe Batch axis events to the VR code 2023-09-29 11:10:32 +02:00
Henrik Rydgård
80a99a67d9 Control: Change internal interfaces to batch-process input axis updates
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.

Linux buildfix
2023-08-31 11:55:53 +02:00
Lubos
9fdd9645de OpenXR - Enable 6DoF in cinema mode 2023-07-21 17:22:36 +02:00
Lubos
dd00dfefab OpenXR - Enhancements of cinema-style screen 2023-07-12 19:33:29 +02:00
Lubos
6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Lubos
880168ee3c OpenXR - Fix render glitches caused by wrong mirroring 2023-06-27 18:54:38 +02:00
Lubos
4642e0a66f OpenXR - Add passthrough option (Quest only) 2023-06-17 16:33:21 +02:00
Henrik Rydgård
75dd31894c Followup to #17471: Fix Lubos' VR sky clearing hack 2023-06-04 10:18:52 +02:00
Henrik Rydgård
2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård
47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård
e4a729d371 Remove unnecessary zero-initialization of GLRRenderCommand structs 2023-05-23 08:53:48 +02:00
Henrik Rydgård
c7caefe6d8 Have Draw and DrawIndexed share command and struct. Will make the next change easier. 2023-05-10 10:40:33 +02:00