Commit Graph

34 Commits

Author SHA1 Message Date
Henrik Rydgård
126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Herman Semenov
b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Herman Semenov
5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Henrik Rydgård
19eeaef2ea More uses of string_view 2023-11-13 23:36:34 +01:00
Henrik Rydgård
2910303d20 Clean up the checks for triangle-button-for-info on the main screen 2023-11-13 12:49:08 +01:00
Henrik Rydgård
c28dc9e4f2 Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis 2023-09-27 11:34:31 +02:00
Unknown W. Brackets
cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård
be2f81c3eb Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.

Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.

This might help #17860
2023-08-23 18:51:27 +02:00
Henrik Rydgård
b9327073bb Add checkbox controlling if new mappings can be combo mappings.
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00
Henrik Rydgård
2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
c037f6731d Better (but not great) workaround for key bindings that pop up dialogs. 2023-05-02 21:36:17 +02:00
Henrik Rydgård
5a82e58564 Buildfix 2023-04-01 17:59:37 +02:00
Henrik Rydgård
49a2c93b66 Make multi-mapping save-able, add test to verify backwards and forwards compat 2023-04-01 13:51:00 +02:00
Henrik Rydgård
0e1c42ce70 Plumb multimappings all the way through. 2023-04-01 13:50:57 +02:00
Henrik Rydgård
2428051f17 buildfix 2023-03-31 20:35:22 +02:00
Henrik Rydgård
48993f4f4b Control: Add debug display, do assorted fixes. 2023-03-31 20:12:48 +02:00
Henrik Rydgård
778d9ac5ca Handle mapping signed axis to our only unsigned input, VIRTKEY_SPEED_ANALOG. 2023-03-31 11:05:33 +02:00
Henrik Rydgård
38f4cc4cc9 Make reverse mapping lookup work for the simple PSP buttons. 2023-03-31 11:05:29 +02:00
Henrik Rydgård
416c09034b Minor header cleanup 2023-03-29 12:03:03 +02:00
Henrik Rydgård
d00809ae53 Rename KeyDef to InputMapping and give it responsibility for Axis encoding 2023-03-29 11:59:31 +02:00
Henrik Rydgård
88fe4799a5 UI: Fix weird misbehavior dragging outside a popup dialog
Fixes #17107
2023-03-24 00:11:49 +01:00
Henrik Rydgård
102607a6e8 Code style fixes, translation key fix, cleanup 2023-02-01 14:24:55 +01:00
Sergey P
bf2cabb82c merge from upstream 2023-02-01 13:33:07 +03:00
Sergey P
64f1e5ed61 range checks 2023-02-01 13:26:17 +03:00
Lubos
c368a213ac OpenXR - Support head rotations in 2D 2023-01-28 11:50:46 +01:00