Henrik Rydgård
665f03ff62
Add provoking vertex to caps, flip the flag around
2024-07-17 14:40:52 +02:00
Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
336732afa8
Remove accidental enabling of Mali driver workaround on other GPUs.
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May help #19133
2024-05-12 00:08:33 +02:00
Henrik Rydgård
c38ce2a5be
Fix an issue when bringin up the dev menu with transparent background disabled
2024-05-11 21:28:26 +02:00
Henrik Rydgård
a3d0cb1f12
Switch away from TransitionImageLayout2
2024-04-06 17:12:32 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
8dc4d6e026
Temporarily disable MSAA on Adreno GPUs. See issue #18818
2024-02-03 18:40:03 +01:00
Henrik Rydgård
6ce4933db8
Split the discard-stencil-bug flag into separate flags for Adreno and Mali
2024-02-02 11:11:31 +01:00
Henrik Rydgård
86ea5665f0
Show some more Vulkan extensions in sysinfo
2024-02-01 17:08:54 +01:00
Henrik Rydgård
c5191cad4c
Disable 16-bit textures on PowerVR.
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Fixes #18780
2024-01-29 15:48:27 +01:00
Henrik Rydgård
51097279c9
Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu.
2024-01-23 11:28:45 +01:00
Henrik Rydgård
74f5be02a1
GameInfo: Try to reduce the locking a bit.
2024-01-18 22:52:56 +01:00
Henrik Rydgård
cbb4236cd8
Vulkan: Attempt to fix some more shutdown race conditions, simplify.
2024-01-17 14:49:49 +01:00
Henrik Rydgård
6de05f13f1
More barrier batching
2023-12-30 10:41:59 +01:00
Henrik Rydgård
bbcaeb9d13
Merge pull request #18557 from GermanAizek/reserve-add
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Using reserve in different places PPSSPP
2023-12-15 12:28:21 +01:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Henrik Rydgård
43a2af46ee
Fix error handling on texture creation failure
2023-12-15 10:47:20 +01:00
Henrik Rydgård
ed4941f416
Remove Vulkan (and Windows.h) include from DevScreens.cpp
2023-12-14 19:01:18 +01:00
Henrik Rydgård
4c3f82da55
Remove ManagedTexture from HttpImageView
2023-12-12 22:44:03 +01:00
Henrik Rydgård
1f2dbfaf25
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
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MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
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Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
f0ee3b8daa
Fill in descriptors on the render thread in the PPSSPP UI.
2023-10-10 09:00:29 +02:00
Henrik Rydgård
316bc03ac9
Move the destroy function for VKRPipelineLayout to VulkanRenderManager
2023-10-09 11:54:13 +02:00