GPU: Correct fetch assert.

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2022-12-01 00:17:14 -08:00
parent b62790fd00
commit d763dca024

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@@ -172,7 +172,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
bool fetchFramebuffer = needFramebufferRead && id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH);
bool readFramebufferTex = needFramebufferRead && !id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH);
if (fetchFramebuffer && (compat.shaderLanguage != GLSL_VULKAN || compat.shaderLanguage != GLSL_3xx)) {
if (fetchFramebuffer && (compat.shaderLanguage != GLSL_VULKAN && compat.shaderLanguage != GLSL_3xx)) {
*errorString = "framebuffer fetch requires GLSL: vulkan or 3xx";
return false;
}