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GPU: Correct fetch assert.
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@@ -172,7 +172,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
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bool fetchFramebuffer = needFramebufferRead && id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH);
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bool readFramebufferTex = needFramebufferRead && !id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH);
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if (fetchFramebuffer && (compat.shaderLanguage != GLSL_VULKAN || compat.shaderLanguage != GLSL_3xx)) {
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if (fetchFramebuffer && (compat.shaderLanguage != GLSL_VULKAN && compat.shaderLanguage != GLSL_3xx)) {
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*errorString = "framebuffer fetch requires GLSL: vulkan or 3xx";
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return false;
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}
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