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ppsspp/GPU/Common/VertexDecoderHandwritten.h

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#pragma once
// These are useful on JIT-less platforms - they don't beat the jitted vertex decoders by much, but they
// will beat the function-call-stitched ones by a lot.
2024-05-10 23:11:51 +02:00
void VtxDec_Tu16_C8888_Pfloat(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);
void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);