#pragma once // These are useful on JIT-less platforms - they don't beat the jitted vertex decoders by much, but they // will beat the function-call-stitched ones by a lot. void VtxDec_Tu16_C8888_Pfloat(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset); void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);