Commit Graph

  • ae0ba57c24 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net fgsfds 2024-08-06 16:54:36 +02:00
  • bdbf0ab789 Merge pull request #484 from MaikelChan/three_point_2 fgsfds 2024-08-06 16:46:35 +02:00
  • ca76416e1c Merge pull request #487 from MaikelChan/mp-viewports fgsfds 2024-08-06 16:46:19 +02:00
  • b534a42685 Merge pull request #488 from MaikelChan/training-saving fgsfds 2024-08-06 16:44:15 +02:00
  • 6b71e622c7 Save data after successfully completing a mission in device / holo training. MaikelChan 2024-08-06 15:35:26 +02:00
  • 48c294fc24 Recalculate model position in character profile menu every tick, so it adjusts when resizing the window. MaikelChan 2024-08-06 14:21:36 +02:00
  • f0fe7f41f1 Forgot to remove something from previous commit. MaikelChan 2024-08-06 14:13:17 +02:00
  • 2844930a21 Recalculate model position in device training menu every tick, so it adjusts when resizing the window. MaikelChan 2024-08-06 14:10:43 +02:00
  • d36c55d048 - Fixed model position in device training menu. MaikelChan 2024-08-06 14:04:02 +02:00
  • f855dc32f1 Apply a small offset to the arrows in character selection so they don't get cut off by the scissor. MaikelChan 2024-08-06 13:17:43 +02:00
  • 08e2b49e88 Fixed viewport calculations of the character selection UIs from multiplayer. MaikelChan 2024-08-06 12:43:45 +02:00
  • 9cd978a7a9 Removed more APPLE checks. MaikelChan 2024-08-05 19:11:33 +02:00
  • a60880ef80 Three point and shader improvements MaikelChan 2024-08-05 17:09:00 +02:00
  • a4b5b110ec Don't perform a filter mode change if the new mode is the same as the previous one. MaikelChan 2024-08-05 16:33:55 +02:00
  • b9eb0f2747 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger fgsfds 2024-08-05 11:42:57 +02:00
  • f7435e0ead Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net fgsfds 2024-08-05 11:42:49 +02:00
  • 897020b3fd port: clean up depth_zfar remnants fgsfds 2024-08-05 11:42:21 +02:00
  • e85fdb3b9b port: exclude threepoint-related shader code when it's not enabled fgsfds 2024-08-05 11:41:45 +02:00
  • e3e72617a1 Merge pull request #483 from MaikelChan/three_point fgsfds 2024-08-05 10:38:15 +02:00
  • bc365650ce Merge pull request #482 from MaikelChan/depth_clear fgsfds 2024-08-05 10:33:15 +02:00
  • 6fa78556f4 Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time. MaikelChan 2024-08-05 04:15:30 +02:00
  • 5fdeff6a82 Disabled depth range functionality. Doesn't seem needed anymore. MaikelChan 2024-08-04 22:10:46 +02:00
  • 3573906eef portx64: pd-extract setup: fixed doorscale obj Raf 2024-08-04 22:30:49 +08:00
  • e36df05a4f portx64: pd-extract: renamed fin_marker Raf 2024-08-04 22:29:13 +08:00
  • 673ba52cbd Not necessary to change depth range of bullet casings anymore. MaikelChan 2024-08-04 13:21:40 +02:00
  • 0ea8872471 Perform a depth only clear right before rendering the gun. MaikelChan 2024-08-04 13:14:03 +02:00
  • 40273bdba1 portx64: romdata: check for PLATFORM_64BIT inside romdataGetEstimatedFileSize() Raf 2024-08-04 18:37:01 +08:00
  • e8006f3446 portx64: pd-extract util gbi: fixed gdl conversion so it works on x86 Raf 2024-08-04 18:34:04 +08:00
  • 373f08ca3e portx64: pd-extract setups: a few bug fixes and changed how lists are copied Raf 2024-08-04 18:26:09 +08:00
  • 844d6c7ec8 portx64: pd-extract setups: a few bug fixes and changed how lists are copied Raf 2024-08-04 18:19:41 +08:00
  • 8d5e94e121 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger fgsfds 2024-08-04 11:16:01 +02:00
  • fceacee0e2 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net fgsfds 2024-08-04 11:09:30 +02:00
  • b43c2ec617 Merge pull request #448 from blaiz/cloaking-respawn fgsfds 2024-08-04 10:56:30 +02:00
  • a8c68aed97 Merge pull request #476 from jonaeru/port-mpnoradar-player fgsfds 2024-08-04 10:56:02 +02:00
  • 4c09de6de0 Merge pull request #480 from MaikelChan/depth_compare_fixes fgsfds 2024-08-04 10:55:20 +02:00
  • 29d6392514 Forgot some extra checks. MaikelChan 2024-08-04 06:11:50 +02:00
  • b9f6961931 Depth compare improvements based on GlideN64. MaikelChan 2024-08-04 05:28:10 +02:00
  • 949faf09d9 portx64: undo disable sound Raf 2024-08-02 17:49:44 +08:00
  • 5beef0916b portx64: warn if memory pool is full Raf 2024-08-02 17:47:35 +08:00
  • 89397bd566 portx64: makefile: added PLATFORM_64BIT define Raf 2024-08-02 17:46:50 +08:00
  • 288a007202 portx64: bug fix: mp3 code accessing out of bounds memory: increased alloc/audio heap size Raf 2024-08-02 17:43:05 +08:00
  • 50b912db98 portx64: bug fix: weatherResetRooms accessing invalid memory when returning to STAGE_TITLE Raf 2024-08-02 17:37:33 +08:00
  • 71dc521baa portx64: menu bug fix: code intermingling handlerdata_dropdown and handlerdata_list values Raf 2024-08-02 17:36:49 +08:00
  • 06a45738cc portx64: preprocess header left behind Raf 2024-08-02 17:33:53 +08:00
  • 5795634b9c portx64: files/romdata: getEstimatedFileSize() so we can preallocate enough memory for files in x64 Raf 2024-08-02 17:32:33 +08:00
  • cec197e841 Merge branch 'port-x64' of https://github.com/rafccq/perfect_dark into port-x64 Raf 2024-08-02 17:26:20 +08:00
  • 58c31075b0 portx64: pd-extract: replaced stdint types with ultratypes Raf 2024-08-02 16:48:35 +08:00
  • 167a4a5d81 portx64: pd-extract: replaced stdint types with ultratypes Raf 2024-08-02 16:48:35 +08:00
  • 06c01208d3 portx64: integrate pd-extract functions with romdata Raf 2024-08-02 16:43:21 +08:00
  • 86649345cd portx64: undo this nonsense Raf 2024-07-30 17:56:40 +08:00
  • 2e2dbfb578 portx64: pd-extract: setups Raf 2024-07-30 17:56:15 +08:00
  • 10a3992a62 portx64: pd-extract: bg (extract roomgfxdata) and some model fixes Raf 2024-07-30 17:34:06 +08:00
  • ef4b60d384 portx64: audio system changes Raf 2024-07-30 16:57:17 +08:00
  • 32faea2b95 portx64: gbi changes Raf 2024-07-30 16:47:12 +08:00
  • 8a94af6a1c portx64: and more s32 -> uintptr_t Raf 2024-07-27 15:09:44 +08:00
  • 315a5642da portx64: pd extract - font/anim/audio segments and tiles/pads files fixes Raf 2024-07-23 01:58:47 +08:00
  • 00c990eded portx64: lots of adjustments in memory allocations/data sizes/offsets etc Raf 2024-07-23 01:52:35 +08:00
  • b6b7133e76 port: add no radar on player mp option Jonaeru 2024-07-22 22:44:00 +09:00
  • b0e6e8f24f portx64: lots more u32 -> uintptr_t Raf 2024-07-11 19:43:01 +08:00
  • 4dbbcbeb58 portx64: changed pointers stored in u32 to uintptr_t Raf 2024-07-06 01:16:39 +08:00
  • 8c8109e8cd Merge branch 'fgs-port' into port-x64 Raf 2024-06-02 20:48:29 +08:00
  • b523b1e076 port: fix mouse controls in combat sim keyboard fgsfds 2024-05-31 11:23:48 +02:00
  • 07e6fdc1e0 port: add mouse lock mode option fgsfds 2024-05-31 10:54:33 +02:00
  • 3242105ef8 portx64: added pd-extract source Raf 2024-05-26 16:10:24 +08:00
  • 7c6508af28 Merge branch 'fgs-port' into port-x64 Raf 2024-05-26 15:57:03 +08:00
  • 55ab679a81 port: give Cloaking Device at respawn if cheat is active Jonathan G. 2024-05-19 23:50:58 -07:00
  • 946a3166b3 Merge branch 'port' into port-debugger fgsfds 2024-05-19 19:45:46 +02:00
  • a5a2970b67 Merge branch 'port' into port-net fgsfds 2024-05-19 19:45:37 +02:00
  • de3b8ff548 port: revert multithreaded audio experiments fgsfds 2024-05-19 19:44:34 +02:00
  • e6eaca9e3d Merge branch 'port' into port-debugger fgsfds 2024-05-18 19:33:28 +02:00
  • 0d6a5f2d0f Merge branch 'port' into port-net fgsfds 2024-05-18 19:33:21 +02:00
  • dce96a4a3d port: add separate extra buttons for accept/cancel fgsfds 2024-05-18 19:32:34 +02:00
  • fbb6669e23 Merge branch 'port' into port-debugger fgsfds 2024-05-18 19:18:45 +02:00
  • c5ab7d20df Merge branch 'port' into port-net fgsfds 2024-05-18 19:18:36 +02:00
  • 08b4d780b7 port: temporary fix for the UI back button fgsfds 2024-05-18 19:18:27 +02:00
  • bc5911bfba port: formatting fgsfds 2024-05-18 19:05:47 +02:00
  • cf19cebc27 Merge branch 'port' into port-debugger fgsfds 2024-05-18 19:02:37 +02:00
  • d53dd8c48f Merge branch 'port' into port-net fgsfds 2024-05-18 19:02:30 +02:00
  • ada20c526a port: clean up previous commit fgsfds 2024-05-18 19:00:40 +02:00
  • 4c552a42f2 port: experimental multithreaded audio fgsfds 2024-05-18 18:53:12 +02:00
  • 4c0cbbf554 Merge branch 'port' into port-debugger fgsfds 2024-05-15 14:11:37 +02:00
  • edced1d0e2 Merge branch 'port' into port-net fgsfds 2024-05-15 14:11:30 +02:00
  • e8e513fecb port: possible fix for #401 fgsfds 2024-05-15 14:11:24 +02:00
  • 9d44606a4c Merge branch 'port' into port-debugger fgsfds 2024-05-15 13:39:27 +02:00
  • 7cc389bc69 Merge branch 'port' into port-net fgsfds 2024-05-15 13:39:19 +02:00
  • 4601a9c318 port: only respect friendly fire setting in team games fgsfds 2024-05-15 13:39:12 +02:00
  • e326c14760 Merge branch 'port' into port-debugger fgsfds 2024-05-15 12:29:51 +02:00
  • 5e03342562 Merge branch 'port' into port-net fgsfds 2024-05-15 12:29:45 +02:00
  • 5c7d4ecf52 port: give correct ammo to bots when spawning armed; give at least one round when spawning armed fgsfds 2024-05-15 12:29:39 +02:00
  • e13e03fd7f Merge branch 'port' into port-debugger fgsfds 2024-05-15 12:13:51 +02:00
  • 30e987eb50 Merge branch 'port' into port-net fgsfds 2024-05-15 12:13:43 +02:00
  • 9edfd667b7 port: give start with weapon a better short name fgsfds 2024-05-15 12:13:35 +02:00
  • f3757e75e9 port: don't crash when spawn with weapon is on and that weapon is a shield fgsfds 2024-05-15 12:10:17 +02:00
  • 04a6f64a95 Merge branch 'port' into port-debugger fgsfds 2024-05-14 23:16:54 +02:00
  • e5f142b110 Merge branch 'port' into port-net fgsfds 2024-05-14 23:16:48 +02:00
  • a6e7d503e6 port: add mouse controls to sliders fgsfds 2024-05-14 23:16:36 +02:00
  • da8b9be09d port: completely disable back on WPNBACK if using mouse navigation fgsfds 2024-05-14 22:59:20 +02:00
  • 39e2f7730d Merge branch 'port' into port-debugger fgsfds 2024-05-14 22:57:00 +02:00
  • 95bf97a2c1 Merge branch 'port' into port-net fgsfds 2024-05-14 22:56:54 +02:00
  • 9530924c21 port: add mouse navigation toggle to options fgsfds 2024-05-14 22:56:47 +02:00