* Add and implement patch to remove a return in the SDL implementation preventing gamepad update when menubar is closed.
* Incorporate latest Stormlib patch tweak, and apply it to the gamepad patch as well.
* Fix whitespacing.
* builds but doesn't work
* ResourceManager now exposes thread_pool's priority
* Using priority_t type in ResourceManager.cpp
* Removes kitchen sink change
* clean up
* remove reference to extern dir
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* initial attempt
* forgot to add linux to the deps
* little more cleanup
* cleanup
* remove imgui
* include dirs
* windows
* metal stuff
* metal
* windows
* try just moving this for now
* makeavailable is working now
* spdlog from package managers
* move deps to files
* missed a spot
* need to checkout first for this to work
* there too
* hmm...
* explicitly include
* we really were relying on that huh?
* why can't it figure out what std min is?
* windows..........................
* none of this makes sense
* windows headers are terrible
* why would windows do that?
* don't use the windows max macro
* try putting it with the other ones
* clang format
* add a fetch content
* include fetchcontent at the top of the deps files
* bump ios spdlog version