mirror of
https://github.com/izzy2lost/libultraship.git
synced 2026-06-19 01:16:13 -07:00
fetch imgui (#537)
* initial attempt * forgot to add linux to the deps * little more cleanup * cleanup * remove imgui * include dirs * windows * metal stuff * metal * windows * try just moving this for now * makeavailable is working now
This commit is contained in:
+21
-21
@@ -23,34 +23,34 @@ endif()
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include(cmake/Utils.cmake)
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set(ADDITIONAL_LIB_INCLUDES "")
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# =========== Dependencies =============
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include(cmake/dependencies/common.cmake)
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if (CMAKE_SYSTEM_NAME STREQUAL "Android")
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include(cmake/dependencies/android.cmake)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "iOS")
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include(cmake/dependencies/ios.cmake)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(cmake/dependencies/windows.cmake)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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include(cmake/dependencies/mac.cmake)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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set(PLATFORM "OS64COMBINED")
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include(FetchContent)
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FetchContent_Declare(iostoolchain
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GIT_REPOSITORY https://github.com/leetal/ios-cmake
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GIT_TAG 06465b27698424cf4a04a5ca4904d50a3c966c45
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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)
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FetchContent_GetProperties(iostoolchain)
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if(NOT iostoolchain_POPULATED)
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FetchContent_Populate(iostoolchain)
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endif()
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set(CMAKE_IOS_TOOLCHAIN_FILE ${iostoolchain_SOURCE_DIR}/ios.toolchain.cmake)
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set_property(GLOBAL PROPERTY IOS_TOOLCHAIN_FILE ${CMAKE_IOS_TOOLCHAIN_FILE})
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include(${CMAKE_IOS_TOOLCHAIN_FILE})
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if (CMAKE_SYSTEM_NAME STREQUAL "iOS")
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include(cmake/dependencies/ios.cmake)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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include(cmake/dependencies/linux.cmake)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(cmake/dependencies/windows.cmake)
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endif()
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# === Platform Specific Configuration ===
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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include(cmake/ios-toolchain-populate.cmake)
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endif()
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# =========== Sources =============
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add_subdirectory("extern")
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add_subdirectory("src")
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@@ -10,3 +10,5 @@ if (NOT ${SDL2_FOUND})
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FetchContent_MakeAvailable(SDL2)
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message("SDL2 downloaded to " ${FETCHCONTENT_BASE_DIR}/sdl2-src)
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endif()
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target_link_libraries(ImGui PUBLIC SDL2::SDL2)
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@@ -1 +1,32 @@
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include(FetchContent)
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find_package(OpenGL QUIET)
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#=================== ImGui ===================
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FetchContent_Declare(
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ImGui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG ce0d0ac8298ce164b5d862577e8b087d92f6e90e # docking 1.90.0
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)
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FetchContent_MakeAvailable(ImGui)
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list(APPEND ADDITIONAL_LIB_INCLUDES ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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add_library(ImGui STATIC)
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set_property(TARGET ImGui PROPERTY CXX_STANDARD 20)
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target_sources(ImGui
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PRIVATE
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui.cpp
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)
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target_sources(ImGui
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PRIVATE
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl2.cpp
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)
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target_include_directories(ImGui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends PRIVATE ${SDL2_INCLUDE_DIRS})
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@@ -67,4 +67,15 @@ if (NOT ${libzip_FOUND})
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)
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FetchContent_MakeAvailable(libzip)
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list(APPEND ADDITIONAL_LIB_INCLUDES ${libzip_SOURCE_DIR}/lib ${libzip_BINARY_DIR})
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endif()
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endif()
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#=================== ImGui ===================
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target_sources(ImGui
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PRIVATE
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${imgui_SOURCE_DIR}/backends/imgui_impl_metal.mm
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)
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target_include_directories(ImGui PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/extern/metal-cpp)
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target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_METAL_CPP)
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target_link_libraries(ImGui PUBLIC SDL2::SDL2-static SDL2::SDL2main)
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@@ -0,0 +1,10 @@
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#=================== ImGui ===================
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find_package(SDL2 REQUIRED)
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target_link_libraries(ImGui PUBLIC SDL2::SDL2)
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if (USE_OPENGLES)
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target_link_libraries(ImGui PUBLIC ${OPENGL_GLESv2_LIBRARY})
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add_compile_definitions(IMGUI_IMPL_OPENGL_ES3)
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else()
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target_link_libraries(ImGui PUBLIC ${OPENGL_opengl_LIBRARY})
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endif()
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@@ -13,3 +13,21 @@ if (NOT ${spdlog_FOUND})
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)
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FetchContent_MakeAvailable(spdlog)
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endif()
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#=================== ImGui ===================
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target_sources(ImGui
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PRIVATE
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${imgui_SOURCE_DIR}/backends/imgui_impl_metal.mm
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)
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target_include_directories(ImGui PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/extern/metal-cpp)
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target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_METAL_CPP)
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find_package(SDL2 REQUIRED)
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target_link_libraries(ImGui PUBLIC SDL2::SDL2)
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find_package(GLEW REQUIRED)
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target_link_libraries(ImGui PUBLIC ${OPENGL_opengl_LIBRARY} GLEW::GLEW)
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set_target_properties(ImGui PROPERTIES
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XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
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)
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@@ -12,3 +12,16 @@ if (USE_AUTO_VCPKG)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 sdl2 glew libzip nlohmann-json tinyxml2 spdlog)
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endif()
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#=================== ImGui ===================
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target_sources(ImGui
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PRIVATE
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${imgui_SOURCE_DIR}/backends/imgui_impl_dx11.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
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)
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find_package(SDL2 CONFIG REQUIRED)
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target_link_libraries(ImGui PUBLIC SDL2::SDL2 SDL2::SDL2main)
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find_package(GLEW REQUIRED)
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target_link_libraries(ImGui PUBLIC opengl32 GLEW::GLEW)
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@@ -0,0 +1,15 @@
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set(PLATFORM "OS64COMBINED")
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include(FetchContent)
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FetchContent_Declare(iostoolchain
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GIT_REPOSITORY https://github.com/leetal/ios-cmake
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GIT_TAG 06465b27698424cf4a04a5ca4904d50a3c966c45
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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)
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FetchContent_GetProperties(iostoolchain)
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if(NOT iostoolchain_POPULATED)
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FetchContent_Populate(iostoolchain)
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endif()
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set(CMAKE_IOS_TOOLCHAIN_FILE ${iostoolchain_SOURCE_DIR}/ios.toolchain.cmake)
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set_property(GLOBAL PROPERTY IOS_TOOLCHAIN_FILE ${CMAKE_IOS_TOOLCHAIN_FILE})
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include(${CMAKE_IOS_TOOLCHAIN_FILE})
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Vendored
-75
@@ -1,11 +1,3 @@
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find_package(OpenGL QUIET)
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if (CMAKE_SYSTEM_NAME MATCHES "Windows")
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find_package(SDL2 CONFIG REQUIRED)
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elseif (NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
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find_package(SDL2 REQUIRED)
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endif()
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#=================== DrLibs ===================
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set(DRLIBS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dr_libs)
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@@ -26,73 +18,6 @@ if((CMAKE_SYSTEM_NAME MATCHES "Windows") AND ("${CMAKE_CXX_COMPILER_ID}" MATCHES
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endif()
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endif()
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#=================== ImGui ===================
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set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ImGui)
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add_library(ImGui STATIC)
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set_property(TARGET ImGui PROPERTY CXX_STANDARD 20)
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target_sources(ImGui
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PRIVATE
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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${IMGUI_DIR}/imgui.cpp
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)
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target_sources(ImGui
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PRIVATE
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${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
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${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp
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)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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target_sources(ImGui
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PRIVATE
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${IMGUI_DIR}/backends/imgui_impl_dx11.cpp
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${IMGUI_DIR}/backends/imgui_impl_win32.cpp
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)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
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target_sources(ImGui
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PRIVATE
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${IMGUI_DIR}/backends/imgui_impl_metal.mm
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)
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endif()
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target_include_directories(ImGui PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends PRIVATE ${SDL2_INCLUDE_DIRS})
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
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target_include_directories(ImGui PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/metal-cpp)
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target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_METAL_CPP)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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target_link_libraries(ImGui PUBLIC SDL2::SDL2 SDL2::SDL2main)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "iOS")
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target_link_libraries(ImGui PUBLIC SDL2::SDL2-static SDL2::SDL2main)
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else()
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target_link_libraries(ImGui PUBLIC SDL2::SDL2)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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find_package(GLEW REQUIRED)
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target_link_libraries(ImGui PUBLIC opengl32 GLEW::GLEW)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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find_package(GLEW REQUIRED)
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target_link_libraries(ImGui PUBLIC ${OPENGL_opengl_LIBRARY} GLEW::GLEW)
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set_target_properties(ImGui PROPERTIES
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XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
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||||
)
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||||
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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||||
if (USE_OPENGLES)
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target_link_libraries(ImGui PUBLIC ${OPENGL_GLESv2_LIBRARY})
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add_compile_definitions(IMGUI_IMPL_OPENGL_ES3)
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else()
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target_link_libraries(ImGui PUBLIC ${OPENGL_opengl_LIBRARY})
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endif()
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||||
endif()
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||||
|
||||
#=================== ZAPDUtils ===================
|
||||
|
||||
set(ZAPDUTILS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ZAPDUtils)
|
||||
|
||||
Vendored
-28
@@ -1,28 +0,0 @@
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||||
# See http://editorconfig.org to read about the EditorConfig format.
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||||
# - In theory automatically supported by VS2017+ and most common IDE or text editors.
|
||||
# - In practice VS2019-VS2022 stills don't trim trailing whitespaces correctly :(
|
||||
# - Suggest installing this to trim whitespaces:
|
||||
# GitHub https://github.com/madskristensen/TrailingWhitespace
|
||||
# VS2019 https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespaceVisualizer
|
||||
# VS2022 https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespace64
|
||||
# (in spite of its name doesn't only visualize but also trims)
|
||||
# - Alternative for older VS2010 to VS2015: https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
# Default settings:
|
||||
# Use 4 spaces as indentation
|
||||
[*]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[imstb_*]
|
||||
indent_size = 3
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[Makefile]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
@@ -1,30 +0,0 @@
|
||||
* text=auto
|
||||
|
||||
*.c text
|
||||
*.cpp text
|
||||
*.h text
|
||||
*.m text
|
||||
*.mm text
|
||||
*.md text
|
||||
*.txt text
|
||||
*.html text
|
||||
*.bat text
|
||||
*.frag text
|
||||
*.vert text
|
||||
*.mkb text
|
||||
*.icf text
|
||||
|
||||
*.sln text eol=crlf
|
||||
*.vcxproj text eol=crlf
|
||||
*.vcxproj.filters text eol=crlf
|
||||
*.natvis text eol=crlf
|
||||
|
||||
Makefile text eol=lf
|
||||
*.sh text eol=lf
|
||||
*.pbxproj text eol=lf
|
||||
*.storyboard text eol=lf
|
||||
*.plist text eol=lf
|
||||
|
||||
*.png binary
|
||||
*.ttf binary
|
||||
*.lib binary
|
||||
Vendored
-1
@@ -1 +0,0 @@
|
||||
custom: ['https://github.com/ocornut/imgui/wiki/Sponsors']
|
||||
-46
@@ -1,46 +0,0 @@
|
||||
(Click "Preview" above ^ to turn URL into clickable links)
|
||||
|
||||
1. FOR FIRST-TIME USERS PROBLEMS COMPILING/LINKING/RUNNING or LOADING FONTS, please use [GitHub Discussions](https://github.com/ocornut/imgui/discussions). EVERYTHING ELSE CAN BE POSTED HERE!
|
||||
|
||||
2. PLEASE CAREFULLY READ: [FAQ](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md)
|
||||
|
||||
3. PLEASE CAREFULLY READ: [Contributing Guidelines](https://github.com/ocornut/imgui/blob/master/docs/CONTRIBUTING.md)
|
||||
|
||||
4. PLEASE MAKE SURE that you have: read the FAQ; explored the contents of `ShowDemoWindow()` including the Examples menu; searched among Issues; used your IDE to search for keywords in all sources and text files; and read the links above.
|
||||
|
||||
5. Be mindful that messages are being sent to the e-mail box of "Watching" users. Try to proof-read your messages before sending them. Edits are not seen by those users.
|
||||
|
||||
6. Delete points 1-6 and PLEASE FILL THE TEMPLATE BELOW before submitting your issue.
|
||||
|
||||
Thank you!
|
||||
|
||||
----
|
||||
|
||||
_(you may also go to Demo>About Window, and click "Config/Build Information" to obtain a bunch of detailed information that you can paste here)_
|
||||
|
||||
**Version/Branch of Dear ImGui:**
|
||||
|
||||
Version: XXX
|
||||
Branch: XXX _(master/viewport/docking/etc.)_
|
||||
|
||||
**Back-end/Renderer/Compiler/OS**
|
||||
|
||||
Back-ends: imgui_impl_XXX.cpp + imgui_impl_XXX.cpp _(or specify if using a custom engine/back-end)_
|
||||
Compiler: XXX _(if the question is related to building or platform specific features)_
|
||||
Operating System: XXX
|
||||
|
||||
**My Issue/Question:**
|
||||
|
||||
XXX _(please provide as much context as possible)_
|
||||
|
||||
**Screenshots/Video**
|
||||
|
||||
XXX _(you can drag files here)_
|
||||
|
||||
**Standalone, minimal, complete and verifiable example:** _(see https://github.com/ocornut/imgui/issues/2261)_
|
||||
```
|
||||
// Here's some code anyone can copy and paste to reproduce your issue
|
||||
ImGui::Begin("Example Bug");
|
||||
MoreCodeToExplainMyIssue();
|
||||
ImGui::End();
|
||||
```
|
||||
@@ -1,6 +0,0 @@
|
||||
(Click "Preview" to turn any http URL into a clickable link)
|
||||
|
||||
1. PLEASE CAREFULLY READ: [Contributing Guidelines](https://github.com/ocornut/imgui/blob/master/docs/CONTRIBUTING.md)
|
||||
|
||||
2. Clear this template before submitting your PR.
|
||||
|
||||
-507
File diff suppressed because it is too large
Load Diff
-15
@@ -1,15 +0,0 @@
|
||||
#
|
||||
# This is a dummy workflow used to trigger scheduled builds. Forked repositories most likely should disable this
|
||||
# workflow to avoid daily builds of inactive repositories.
|
||||
#
|
||||
name: scheduled
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 9 * * *'
|
||||
|
||||
jobs:
|
||||
scheduled:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: exit 0
|
||||
@@ -1,46 +0,0 @@
|
||||
name: static-analysis
|
||||
|
||||
on:
|
||||
workflow_run:
|
||||
# Perform static analysis together with build workflow. Build triggers of "build" workflow do not need to be repeated here.
|
||||
workflows:
|
||||
- build
|
||||
types:
|
||||
- requested
|
||||
|
||||
jobs:
|
||||
PVS-Studio:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Install Dependencies
|
||||
env:
|
||||
# The Secret variable setup in GitHub must be in format: "name_or_email key", on a single line
|
||||
PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }}
|
||||
run: |
|
||||
if [[ "$PVS_STUDIO_LICENSE" != "" ]];
|
||||
then
|
||||
wget -q https://files.viva64.com/etc/pubkey.txt
|
||||
sudo apt-key add pubkey.txt
|
||||
sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y pvs-studio
|
||||
pvs-studio-analyzer credentials -o pvs-studio.lic $PVS_STUDIO_LICENSE
|
||||
fi
|
||||
|
||||
- name: PVS-Studio static analysis
|
||||
run: |
|
||||
if [[ ! -f pvs-studio.lic ]];
|
||||
then
|
||||
echo "PVS Studio license is missing. No analysis will be performed."
|
||||
echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license."
|
||||
echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/"
|
||||
exit 0
|
||||
fi
|
||||
cd examples/example_null
|
||||
pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1
|
||||
pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log
|
||||
plog-converter -a 'GA:1,2;OP:1' -d V1071 -t errorfile -w pvs-studio.log
|
||||
@@ -1,59 +0,0 @@
|
||||
## OSX artifacts
|
||||
.DS_Store
|
||||
|
||||
## Dear ImGui artifacts
|
||||
imgui.ini
|
||||
|
||||
## General build artifacts
|
||||
*.o
|
||||
*.obj
|
||||
*.exe
|
||||
examples/*/Debug/*
|
||||
examples/*/Release/*
|
||||
examples/*/x64/*
|
||||
|
||||
## Visual Studio artifacts
|
||||
.vs
|
||||
ipch
|
||||
*.opensdf
|
||||
*.log
|
||||
*.pdb
|
||||
*.ilk
|
||||
*.user
|
||||
*.sdf
|
||||
*.suo
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
## Getting files created in JSON/Schemas/Catalog/ from a VS2022 update
|
||||
JSON/
|
||||
|
||||
## Commonly used CMake directories
|
||||
build*/
|
||||
|
||||
## Xcode artifacts
|
||||
project.xcworkspace
|
||||
xcuserdata
|
||||
|
||||
## Emscripten artifacts
|
||||
examples/*.o.tmp
|
||||
examples/*.out.js
|
||||
examples/*.out.wasm
|
||||
examples/example_glfw_opengl3/web/*
|
||||
examples/example_sdl2_opengl3/web/*
|
||||
examples/example_emscripten_wgpu/web/*
|
||||
|
||||
## JetBrains IDE artifacts
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
## Unix executables from our example Makefiles
|
||||
examples/example_glfw_metal/example_glfw_metal
|
||||
examples/example_glfw_opengl2/example_glfw_opengl2
|
||||
examples/example_glfw_opengl3/example_glfw_opengl3
|
||||
examples/example_glut_opengl2/example_glut_opengl2
|
||||
examples/example_null/example_null
|
||||
examples/example_sdl2_metal/example_sdl2_metal
|
||||
examples/example_sdl2_opengl2/example_sdl2_opengl2
|
||||
examples/example_sdl2_opengl3/example_sdl2_opengl3
|
||||
examples/example_sdl2_sdlrenderer/example_sdl2_sdlrenderer
|
||||
Vendored
-21
@@ -1,21 +0,0 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2023 Omar Cornut
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
-614
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