mirror of
https://github.com/izzy2lost/libultraship.git
synced 2026-06-19 01:16:13 -07:00
Restore window before closing (#453)
* Restore window before closing This looks a bit funny, but prevents saving the size of an maximized or minimized window. Also quitting should always call gfx_dxgi_close() or gfx_dxgi_close() now, no matter how you quit (except outright killing the process I guess). * Use SW_NORMAL instead of SW_RESTORE SW_NORMAL also works if the window was minimized in a maximized state * Untangle SDL_WINDOWEVENT
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@@ -301,6 +301,11 @@ void GetMonitorHzPeriod(std::tuple<HMONITOR, RECT, BOOL> Monitor, double& Freque
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}
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}
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static void gfx_dxgi_close() {
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ShowWindow(dxgi.h_wnd, SW_NORMAL); // Restore window before closing, so normal window pos and size is saved
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dxgi.is_running = false;
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}
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static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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char fileName[256];
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Ship::WindowEvent event_impl;
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@@ -329,7 +334,7 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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}
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break;
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case WM_CLOSE:
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dxgi.is_running = false;
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gfx_dxgi_close();
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break;
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case WM_DPICHANGED: {
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RECT* const prcNewWindow = (RECT*)l_param;
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@@ -344,7 +349,7 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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case WM_ENDSESSION:
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// This hopefully gives the game a chance to shut down, before windows kills it.
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if (w_param == TRUE) {
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dxgi.is_running = false;
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gfx_dxgi_close();
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}
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break;
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case WM_ACTIVATEAPP:
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@@ -481,10 +486,6 @@ void gfx_dxgi_init(const char* game_name, const char* gfx_api_name, bool start_i
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DragAcceptFiles(dxgi.h_wnd, TRUE);
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}
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static void gfx_dxgi_close() {
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dxgi.is_running = false;
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}
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static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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dxgi.on_fullscreen_changed = on_fullscreen_changed;
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}
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@@ -284,6 +284,11 @@ static int target_fps = 60;
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#define FRAME_INTERVAL_US_NUMERATOR 1000000
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#define FRAME_INTERVAL_US_DENOMINATOR (target_fps)
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static void gfx_sdl_close(void) {
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SDL_RestoreWindow(wnd); // Restore window before closing, so normal window pos and size is saved
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is_running = false;
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}
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#ifdef _WIN32
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static LRESULT CALLBACK gfx_sdl_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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switch (message) {
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@@ -291,6 +296,12 @@ static LRESULT CALLBACK gfx_sdl_wnd_proc(HWND h_wnd, UINT message, WPARAM w_para
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// Something is wrong with SDLs original implementation of WM_GETDPISCALEDSIZE, so pass it to the default
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// system window procedure instead.
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return DefWindowProc(h_wnd, message, w_param, l_param);
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case WM_ENDSESSION:
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// Apparently SDL2 does not handle this
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if (w_param == TRUE) {
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gfx_sdl_close();
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}
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break;
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default:
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// Pass anything else to SDLs original window procedure.
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return CallWindowProc((WNDPROC)SDL_WndProc, h_wnd, message, w_param, l_param);
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@@ -420,10 +431,6 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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}
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}
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static void gfx_sdl_close() {
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is_running = false;
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}
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static void gfx_sdl_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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on_fullscreen_changed_callback = on_fullscreen_changed;
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}
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@@ -533,12 +540,17 @@ static void gfx_sdl_handle_single_event(SDL_Event& event) {
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break;
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#endif
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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} else if (event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(wnd)) {
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// We listen specifically for main window close because closing main window
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// on macOS does not trigger SDL_Quit.
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is_running = false;
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switch (event.window.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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if (event.window.windowID == SDL_GetWindowID(wnd)) {
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// We listen specifically for main window close because closing main window
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// on macOS does not trigger SDL_Quit.
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gfx_sdl_close();
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}
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break;
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}
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break;
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case SDL_DROPFILE:
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@@ -547,7 +559,7 @@ static void gfx_sdl_handle_single_event(SDL_Event& event) {
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Ship::Context::GetInstance()->GetConsoleVariables()->Save();
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break;
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case SDL_QUIT:
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is_running = false;
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gfx_sdl_close();
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break;
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}
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}
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