Standalone build (#9)

* Organizes libultraship files into directories.

* Adds StormLib, ZAPDUTILS, and tidies up /lib/

* Moves include up a directory and moves abi.h to include.

* Fixes gitignore to only ignore build folders, and commits forgotten files.

* update CMakeLists and `#include`s to match directory structure

* Windows CMake now builds project files.

* Restructure CMake project

* feat: sdl via vcpkg (#1)

Co-authored-by: briaguya <briaguya@alice>

* Build via VS generator

* Use ccache for faster building

* Error CI workflow on no lib generated

* Remove unused lib (mINI)

* Update embedded lib (nlohmann-json)

* Cleanup main CMakeLists.txt

* Remove unecessary header

* Use Ninja for MSVC

* Update embedded lib (spdlog)

* Update embedded lib (StormLib)

* Improve CMake structure

* define NOMINMAX for certain windows files

* Add and run clang-format

* Add and run clang-tidy

* Add CI workflow for clang-format/tidy

* Split CI workflows

* Use new format validation

* Fixes typos preventing patch OTRs from working on Switch (#8)

* Removes third party BinaryTools and re-implements and reloacates ZAPDUtils Binary Tools. (#7)

* Removes third party BinaryTools and implements ZAPDUtils' into LUS.

* Attempts to make the Linter happy.

* Another run of linter fixing improvements.

* Should be last linting-related change.

* Fixes tidy-format-validation to only check src and include directories in the git diff

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
Kenix3
2022-11-03 18:26:17 -04:00
committed by Kenix
co-authored by briaguya David Chavez briaguya Christopher Leggett
parent 6d7112168e
commit 2aecab6840
2253 changed files with 304950 additions and 58534 deletions
+23
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@@ -0,0 +1,23 @@
IndentWidth: 4
Language: Cpp
UseTab: Never
ColumnLimit: 120
PointerAlignment: Left
BreakBeforeBraces: Attach
SpaceAfterCStyleCast: false
Cpp11BracedListStyle: false
IndentCaseLabels: true
BinPackArguments: true
BinPackParameters: true
AlignAfterOpenBracket: Align
AlignOperands: true
BreakBeforeTernaryOperators: true
BreakBeforeBinaryOperators: None
AllowShortBlocksOnASingleLine: true
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: false
AlignEscapedNewlines: Left
AlignTrailingComments: true
SortIncludes: false
+9
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@@ -0,0 +1,9 @@
Checks: '-*,readability-braces-around-statements,readability-inconsistent-declaration-parameter-name'
WarningsAsErrors: ''
HeaderFilterRegex: '(src|include)\/.*\.h$'
FormatStyle: 'file'
CheckOptions:
# Require argument names to match exactly (instead of allowing a name to be a prefix/suffix of another)
# Note: 'true' is expected by clang-tidy 12+ but '1' is used for compatibility with older versions
- key: readability-inconsistent-declaration-parameter-name.Strict
value: 1
+90
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@@ -0,0 +1,90 @@
name: build-validation
on:
push:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-macos:
runs-on: macos-12
steps:
- name: Install dependencies
run: |
brew install sdl2 libpng glew ninja
- uses: actions/checkout@v2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Build libultraship
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --parallel 10
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-mac
path: build-cmake/src/*.a
if-no-files-found: error
build-linux:
runs-on: ubuntu-latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libsdl2-dev libpng-dev libglew-dev ninja-build
- uses: actions/checkout@v2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz
tar -xzf SDL2-2.24.1.tar.gz
cd SDL2-2.24.1
./configure
make -j 10
sudo make install
- name: Build libultraship
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --parallel 10
env:
CC: gcc-10
CXX: g++-10
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-linux
path: build-cmake/src/*.a
if-no-files-found: error
build-windows:
runs-on: windows-latest
steps:
- name: Install dependencies
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force
- uses: actions/checkout@v2
- name: ccache
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
with:
key: ${{ runner.os }}-ccache
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Build libultraship
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake --no-warn-unused-cli -S. -Bbuild-cmake -GNinja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DUSE_AUTO_VCPKG=ON -DCMAKE_VS_PLATFORM_NAME=x64
cmake --build build-cmake --config Release --parallel 10
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-windows
path: build-cmake/**/src/**/*.lib
if-no-files-found: error
@@ -0,0 +1,56 @@
name: tidy-format-validation
on: [pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
tidy-format:
runs-on: ubuntu-latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libsdl2-dev libpng-dev libglew-dev ninja-build clang-tidy clang-format-12
- uses: actions/checkout@v2
with:
fetch-depth: 2
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- name: Run clang-format
run: |
clang-format-12 -i -style=file src/**/*.cpp src/**/*.h include/*.h
git diff --exit-code
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.24.1.tar.gz
tar -xzf SDL2-2.24.1.tar.gz
cd SDL2-2.24.1
./configure
make -j 10
sudo make install
- name: Prepare compile_commands.json
run: |
cmake -B build -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
- name: Create results directory
run: |
mkdir clang-tidy-result
- name: Analyze
run: |
git diff -U0 HEAD^ -- 'src' 'include' | clang-tidy-diff -p1 -path build -export-fixes clang-tidy-result/fixes.yml
- name: Run clang-tidy-pr-comments action
uses: platisd/clang-tidy-pr-comments@master
with:
# The GitHub token (or a personal access token)
github_token: ${{ secrets.GITHUB_TOKEN }}
# The path to the clang-tidy fixes generated previously
clang_tidy_fixes: clang-tidy-result/fixes.yml
# Optionally set to true if you want the Action to request
# changes in case warnings are found
request_changes: true
# Optionally set the number of comments per review
# to avoid GitHub API timeouts for heavily loaded
# pull requests
suggestions_per_comment: 10
+2 -19
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@@ -16,24 +16,6 @@
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
!otrlib/Lib/SDL/lib/x64
!otrlib/Lib/SDL/lib/x86
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
@@ -355,4 +337,5 @@ MigrationBackup/
!libultraship/Lib/**
libultraship/DebugObj/*
build/
libultraship.a
libultraship.a
.DS_Store
+77
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@@ -0,0 +1,77 @@
{
"files.associations": {
"unordered_map": "cpp",
"string": "cpp",
"chrono": "cpp",
"iosfwd": "cpp",
"thread": "cpp",
"__bit_reference": "cpp",
"__bits": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__nullptr": "cpp",
"__split_buffer": "cpp",
"__string": "cpp",
"__threading_support": "cpp",
"__tree": "cpp",
"__tuple": "cpp",
"any": "cpp",
"array": "cpp",
"atomic": "cpp",
"bitset": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"exception": "cpp",
"forward_list": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"ios": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"list": "cpp",
"locale": "cpp",
"map": "cpp",
"memory": "cpp",
"mutex": "cpp",
"new": "cpp",
"numeric": "cpp",
"optional": "cpp",
"ostream": "cpp",
"queue": "cpp",
"ratio": "cpp",
"set": "cpp",
"sstream": "cpp",
"stack": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp",
"unordered_set": "cpp",
"valarray": "cpp",
"variant": "cpp",
"vector": "cpp"
}
}
+22
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@@ -0,0 +1,22 @@
cmake_minimum_required(VERSION 3.16.0)
project(libultraship LANGUAGES C CXX)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
enable_language(OBJCXX)
endif()
include(cmake/Utils.cmake)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows" AND USE_AUTO_VCPKG)
include(cmake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 SDL2 GLEW)
endif()
add_subdirectory("extern")
add_subdirectory("src")
+15
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@@ -0,0 +1,15 @@
# libultraship
## Building
```
cmake -H. -Bbuild
cmake --build build
```
## Generating a Visual Studio `.sln` on Windows
```
# Visual Studio 2022
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64
# Visual Studio 2019
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
```
+248
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@@ -0,0 +1,248 @@
# utils file for projects came from visual studio solution with cmake-converter.
################################################################################
# Wrap each token of the command with condition
################################################################################
cmake_policy(PUSH)
cmake_policy(SET CMP0054 NEW)
macro(prepare_commands)
unset(TOKEN_ROLE)
unset(COMMANDS)
foreach(TOKEN ${ARG_COMMANDS})
if("${TOKEN}" STREQUAL "COMMAND")
set(TOKEN_ROLE "KEYWORD")
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
set(TOKEN_ROLE "CONDITION")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(TOKEN_ROLE "COMMAND")
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
set(TOKEN_ROLE "ARG")
endif()
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
list(APPEND COMMANDS "${TOKEN}")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(CONDITION ${TOKEN})
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
endif()
endforeach()
endmacro()
cmake_policy(POP)
################################################################################
# Transform all the tokens to absolute paths
################################################################################
macro(prepare_output)
unset(OUTPUT)
foreach(TOKEN ${ARG_OUTPUT})
if(IS_ABSOLUTE ${TOKEN})
list(APPEND OUTPUT "${TOKEN}")
else()
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
endif()
endforeach()
endmacro()
################################################################################
# Parse add_custom_command_if args.
#
# Input:
# PRE_BUILD - Pre build event option
# PRE_LINK - Pre link event option
# POST_BUILD - Post build event option
# TARGET - Target
# OUTPUT - List of output files
# DEPENDS - List of files on which the command depends
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
# condition2 commannd2 args2 ...)
# Output:
# OUTPUT - Output files
# DEPENDS - Files on which the command depends
# COMMENT - Comment
# PRE_BUILD - TRUE/FALSE
# PRE_LINK - TRUE/FALSE
# POST_BUILD - TRUE/FALSE
# TARGET - Target name
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
# NAME - Unique name for custom target
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
################################################################################
function(add_custom_command_if_parse_arguments)
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
if(WIN32)
set(DUMMY "cd.")
elseif(UNIX)
set(DUMMY "true")
endif()
prepare_commands()
prepare_output()
set(DEPENDS "${ARG_DEPENDS}")
set(COMMENT "${ARG_COMMENT}")
set(PRE_BUILD "${ARG_PRE_BUILD}")
set(PRE_LINK "${ARG_PRE_LINK}")
set(POST_BUILD "${ARG_POST_BUILD}")
set(TARGET "${ARG_TARGET}")
if(PRE_BUILD)
set(STEP "PRE_BUILD")
elseif(PRE_LINK)
set(STEP "PRE_LINK")
elseif(POST_BUILD)
set(STEP "POST_BUILD")
endif()
set(NAME "${TARGET}_${STEP}")
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
set(COMMENT "${COMMENT}" PARENT_SCOPE)
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
set(TARGET "${TARGET}" PARENT_SCOPE)
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
set(STEP "${STEP}" PARENT_SCOPE)
set(NAME "${NAME}" PARENT_SCOPE)
endfunction()
################################################################################
# Add conditional custom command
#
# Generating Files
# The first signature is for adding a custom command to produce an output:
# add_custom_command_if(
# <OUTPUT output1 [output2 ...]>
# <COMMANDS>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [DEPENDS [depends...]]
# [COMMENT comment]
#
# Build Events
# add_custom_command_if(
# <TARGET target>
# <PRE_BUILD | PRE_LINK | POST_BUILD>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [COMMENT comment]
#
# Input:
# output - Output files the command is expected to produce
# condition - Generator expression for wrapping the command
# command - Command-line(s) to execute at build time.
# args - Command`s args
# depends - Files on which the command depends
# comment - Display the given message before the commands are executed at
# build time.
# PRE_BUILD - Run before any other rules are executed within the target
# PRE_LINK - Run after sources have been compiled but before linking the
# binary
# POST_BUILD - Run after all other rules within the target have been
# executed
################################################################################
function(add_custom_command_if)
add_custom_command_if_parse_arguments(${ARGN})
if(OUTPUT AND TARGET)
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
endif()
if(OUTPUT)
add_custom_command(OUTPUT ${OUTPUT}
${COMMANDS}
DEPENDS ${DEPENDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
elseif(TARGET)
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
add_custom_target(
${NAME}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
add_dependencies(${TARGET} ${NAME})
else()
add_custom_command(
TARGET ${TARGET}
${STEP}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
endif()
else()
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
endif()
endfunction()
################################################################################
# Use props file for a target and configs
# use_props(<target> <configs...> <props_file>)
# Inside <props_file> there are following variables:
# PROPS_TARGET - <target>
# PROPS_CONFIG - One of <configs...>
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
# Input:
# target - Target to apply props file
# configs - Build configurations to apply props file
# props_file - CMake script
################################################################################
macro(use_props TARGET CONFIGS PROPS_FILE)
set(PROPS_TARGET "${TARGET}")
foreach(PROPS_CONFIG ${CONFIGS})
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
include("${ABSOLUTE_PROPS_FILE}")
else()
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
endif()
endforeach()
endmacro()
################################################################################
# Add compile options to source file
# source_file_compile_options(<source_file> [compile_options...])
# Input:
# source_file - Source file
# compile_options - Options to add to COMPILE_FLAGS property
################################################################################
function(source_file_compile_options SOURCE_FILE)
if("${ARGC}" LESS_EQUAL "1")
return()
endif()
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
if(COMPILE_OPTIONS)
list(APPEND COMPILE_OPTIONS ${ARGN})
else()
set(COMPILE_OPTIONS "${ARGN}")
endif()
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
endfunction()
################################################################################
# Default properties of visual studio projects
################################################################################
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
function(get_linux_lsb_release_information)
find_program(LSB_RELEASE_EXEC lsb_release)
if(NOT LSB_RELEASE_EXEC)
message(FATAL_ERROR "Could not detect lsb_release executable, can not gather required information")
endif()
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --id OUTPUT_VARIABLE LSB_RELEASE_ID_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --release OUTPUT_VARIABLE LSB_RELEASE_VERSION_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --codename OUTPUT_VARIABLE LSB_RELEASE_CODENAME_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LSB_RELEASE_ID_SHORT "${LSB_RELEASE_ID_SHORT}" PARENT_SCOPE)
set(LSB_RELEASE_VERSION_SHORT "${LSB_RELEASE_VERSION_SHORT}" PARENT_SCOPE)
set(LSB_RELEASE_CODENAME_SHORT "${LSB_RELEASE_CODENAME_SHORT}" PARENT_SCOPE)
endfunction()
+191
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@@ -0,0 +1,191 @@
#------------------------------------------------------------------------------------------------------------
#
# Automate-VCPKG by Andre Taulien
# ===============================
#
# Project Repository: https://github.com/REGoth-project/Automate-VCPKG
# License ..........: MIT, see end of file.
#
# Based on: https://github.com/sutambe/cpptruths/blob/vcpkg_cmake_blog/cpp0x/vcpkg_test/CMakeLists.txt
#
#
# While [Vcpkg](https://github.com/microsoft/vcpkg) on it's own is awesome, it does add
# a little bit of complexity to getting a project to build. Even more if the one trying
# to compile your application is not too fond of the commandline. Additionally, CMake
# commands tend to get rather long with the toolchain path.
#
# To keep things simple for new users who just want to get the project to build, this
# script offers a solution.
#
# Lets assume your main `CMakelists.txt` looks something like this:
#
# cmake_minimum_required (VERSION 3.12.0)
# project (MyProject)
#
# add_executable(MyExecutable main.c)
#
# To integrate Vcpkg into that `CMakelists.txt`, simple put the following lines before the
# call to `project(MyProject)`:
#
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
#
# The call to `vcpkg_bootstrap()` will clone the official Vcpkg repository and bootstrap it.
# If it detected an existing environment variable defining a valid `VCPKG_ROOT`, it will
# update the existing installation of Vcpkg.
#
# Arguments to `vcpkg_install_packages()` are the packages you want to install using Vcpkg.
#
# If you want to keep the possibility for users to chose their own copy of Vcpkg, you can
# simply not run the code snippet mentioned above, something like this will work:
#
# option(SKIP_AUTOMATE_VCPKG "When ON, you will need to built the packages
# required by MyProject on your own or supply your own vcpkg toolchain.")
#
# if (NOT SKIP_AUTOMATE_VCPKG)
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
# endif()
#
# Then, the user has to supply the packages on their own, be it through Vcpkg or manually
# specifying their locations.
#------------------------------------------------------------------------------------------------------------
cmake_minimum_required (VERSION 3.12)
if(WIN32)
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
else()
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/.vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
endif()
# On Windows, Vcpkg defaults to x86, even on x64 systems. If we're
# doing a 64-bit build, we need to fix that.
if (WIN32)
# Since the compiler checks haven't run yet, we need to figure
# out the value of CMAKE_SIZEOF_VOID_P ourselfs
include(CheckTypeSize)
enable_language(C)
check_type_size("void*" SIZEOF_VOID_P BUILTIN_TYPES_ONLY)
if (SIZEOF_VOID_P EQUAL 8)
message(STATUS "Using Vcpkg triplet 'x64-windows'")
set(VCPKG_TRIPLET x64-windows)
endif()
endif()
if(NOT DEFINED VCPKG_ROOT)
if(NOT DEFINED ENV{VCPKG_ROOT})
set(VCPKG_ROOT ${VCPKG_FALLBACK_ROOT})
else()
set(VCPKG_ROOT $ENV{VCPKG_ROOT})
endif()
endif()
# Installs a new copy of Vcpkg or updates an existing one
macro(vcpkg_bootstrap)
_install_or_update_vcpkg()
# Find out whether the user supplied their own VCPKG toolchain file
if(NOT DEFINED ${CMAKE_TOOLCHAIN_FILE})
# We know this wasn't set before so we need point the toolchain file to the newly found VCPKG_ROOT
set(CMAKE_TOOLCHAIN_FILE ${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake CACHE STRING "")
# Just setting vcpkg.cmake as toolchain file does not seem to actually pull in the code
include(${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG OFF)
else()
# VCPKG_ROOT has been defined by the toolchain file already
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG ON)
endif()
message(STATUS "Automate VCPKG status:")
message(STATUS " VCPKG_ROOT.....: ${VCPKG_ROOT}")
message(STATUS " VCPKG_EXEC.....: ${VCPKG_EXEC}")
message(STATUS " VCPKG_BOOTSTRAP: ${VCPKG_BOOTSTRAP}")
endmacro()
macro(_install_or_update_vcpkg)
if(NOT EXISTS ${VCPKG_ROOT})
message(STATUS "Cloning vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT})
# If a reproducible build is desired (and potentially old libraries are # ok), uncomment the
# following line and pin the vcpkg repository to a specific githash.
# execute_process(COMMAND git checkout 745a0aea597771a580d0b0f4886ea1e3a94dbca6 WORKING_DIRECTORY ${VCPKG_ROOT})
else()
# The following command has no effect if the vcpkg repository is in a detached head state.
message(STATUS "Auto-updating vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git pull WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_ROOT}/README.md)
message(FATAL_ERROR "***** FATAL ERROR: Could not clone vcpkg *****")
endif()
if(WIN32)
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg.exe)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.bat)
else()
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.sh)
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message("Bootstrapping vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND ${VCPKG_BOOTSTRAP} WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message(FATAL_ERROR "***** FATAL ERROR: Could not bootstrap vcpkg *****")
endif()
endmacro()
# Installs the list of packages given as parameters using Vcpkg
macro(vcpkg_install_packages)
# Need the given list to be space-separated
#string (REPLACE ";" " " PACKAGES_LIST_STR "${ARGN}")
message(STATUS "Installing/Updating the following vcpkg-packages: ${PACKAGES_LIST_STR}")
if (VCPKG_TRIPLET)
set(ENV{VCPKG_DEFAULT_TRIPLET} "${VCPKG_TRIPLET}")
endif()
execute_process(
COMMAND ${VCPKG_EXEC} install ${ARGN}
WORKING_DIRECTORY ${VCPKG_ROOT}
)
endmacro()
# MIT License
#
# Copyright (c) 2019 REGoth-project
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
+133
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@@ -0,0 +1,133 @@
find_package(OpenGL QUIET)
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
find_package(SDL2 CONFIG REQUIRED)
else()
find_package(SDL2 REQUIRED)
endif()
#=================== DrLibs ===================
set(DRLIBS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dr_libs)
add_library(DrLibs INTERFACE)
target_include_directories(DrLibs INTERFACE ${DRLIBS_DIR})
#=================== Storm ===================
set(STORMLIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/StormLib)
add_subdirectory(${STORMLIB_DIR})
#=================== ImGui ===================
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ImGui)
add_library(ImGui STATIC)
set_property(TARGET ImGui PROPERTY CXX_STANDARD 20)
target_sources(ImGui
PRIVATE
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui.cpp
)
if (NOT CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_sources(ImGui
PRIVATE
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
${IMGUI_DIR}/backends/imgui_impl_sdl.cpp
)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_sources(ImGui
PRIVATE
${IMGUI_DIR}/backends/imgui_impl_dx11.cpp
${IMGUI_DIR}/backends/imgui_impl_win32.cpp
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_sources(ImGui
PRIVATE
${IMGUI_DIR}/backends/imgui_impl_wiiu.cpp
${IMGUI_DIR}/backends/imgui_impl_gx2.cpp
)
endif()
target_include_directories(ImGui PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(ImGui PUBLIC storm)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_link_libraries(ImGui PUBLIC SDL2::SDL2 SDL2::SDL2main)
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_link_libraries(ImGui PUBLIC SDL2::SDL2-static)
else()
target_link_libraries(ImGui PUBLIC SDL2::SDL2)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
find_package(GLEW REQUIRED)
target_link_libraries(ImGui PUBLIC opengl32 GLEW::GLEW)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
find_package(GLEW REQUIRED)
target_link_libraries(ImGui PUBLIC ${OPENGL_opengl_LIBRARY} GLEW::GLEW)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(GLEW REQUIRED)
target_link_libraries(ImGui PUBLIC ${OPENGL_glx_LIBRARY} ${OPENGL_opengl_LIBRARY} GLEW::GLEW)
endif()
#=================== tinyxml2 ===================
set(TINYXML2_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tinyxml2)
add_library(tinyxml2 STATIC)
target_sources(tinyxml2 PRIVATE ${TINYXML2_DIR}/tinyxml2.cpp)
target_include_directories(tinyxml2 PUBLIC ${TINYXML2_DIR})
#=================== ZAPDUtils ===================
set(ZAPDUTILS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ZAPDUtils)
add_subdirectory(${ZAPDUTILS_DIR})
#=================== nlohmann-json ===================
set(JSON_BuildTests OFF CACHE INTERNAL "")
set(NLOHMANN_JSON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/nlohmann-json)
add_subdirectory(${NLOHMANN_JSON_DIR})
#=================== Mercury ===================
set(MERCURY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Mercury)
add_library(Mercury STATIC)
set_property(TARGET Mercury PROPERTY CXX_STANDARD 20)
target_sources(Mercury PRIVATE ${MERCURY_DIR}/Mercury.cpp)
target_include_directories(Mercury PUBLIC ${MERCURY_DIR} ${ZAPDUTILS_DIR})
target_link_libraries(Mercury PUBLIC ZAPDUTILS nlohmann_json::nlohmann_json)
#=================== STB ===================
set(STB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/stb)
add_library(stb STATIC)
target_sources(stb PRIVATE ${STB_DIR}/stb_impl.c)
target_include_directories(stb PUBLIC ${STB_DIR})
#=================== StrHash64 ===================
set(STRHASH64_DIR ${CMAKE_CURRENT_SOURCE_DIR}/StrHash64)
add_library(StrHash64 STATIC)
target_sources(StrHash64 PRIVATE ${STRHASH64_DIR}/StrHash64.cpp)
target_include_directories(StrHash64 PUBLIC ${STRHASH64_DIR})
#=================== spdlog ===================
set(SPDLOG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/spdlog)
add_subdirectory(${SPDLOG_DIR})

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