Logo
Explore Help
Sign In
izzy/dolphin
Watch 0
Star 0
Fork 0
mirror of https://github.com/izzy2lost/dolphin.git synced 2026-06-19 01:16:48 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
cfb25186124335b462e5279ccf11668b60daab83
dolphin/Source/PluginSpecs
T
History
XTra.KrazzY 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
..
ExportEpilog.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
ExportProlog.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
pluginspecs_dsp.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
pluginspecs_pad.h
Warp back to 1983!!! (rev 1983, that is, not the year :P)
2009-01-23 21:28:55 +00:00
pluginspecs_video.h
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
2009-07-02 10:16:06 +00:00
pluginspecs_wiimote.h
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
PluginSpecs.h
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
Powered by Gitea Page: 203ms Template: 15ms
Auto
English
English
Licenses API