Commit Graph

  • 02d8bb631a Merge dolphin-shaders-database Shawn Hoffman 2011-08-21 02:12:30 -04:00
  • 614b189cc0 Fixed Issue 9 Marcus Wanners 2011-06-18 15:14:57 +00:00
  • 4b68a543ba Set svn:eol-style native. Soren Jorvang 2011-01-31 00:08:06 +00:00
  • f8c01efece Rename color_swap_1 to swap_rgb_gbr because that's what it does. Rename sunset to swap_rgb_bgr because that's what IT does Rename sunset2 to sunset since we no longer have two sunsets Add the rest of the RGB swap permutations. MofoMan2000 2010-10-23 22:19:23 +00:00
  • fd7212eeb8 Adding 5 shaders by Gabriel P. Marcus Wanners 2010-07-05 22:31:03 +00:00
  • ab1537925f My first commit with SVN, let's all hope I don't make some epic stupid mistake… MofoMan2000 2010-06-23 04:53:43 +00:00
  • 78926b6fa6 Fixed broken link in README. Marcus Wanners 2009-12-05 19:48:42 +00:00
  • 6e4d5102b5 shader updates and new one added omegadox 2009-08-12 23:50:06 +00:00
  • 2ef33c9158 Posterize2 omegadox 2009-08-12 01:51:32 +00:00
  • 11c0e63895 New shader: sketchy. Makes the screen look like a pencil sketch with a bit of color. Marcus Wanners 2009-08-12 01:03:59 +00:00
  • b325168bb0 Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. Marcus Wanners 2009-08-10 14:39:02 +00:00
  • f7eda5fd49 Forgot */ in README. Marcus Wanners 2009-08-10 12:35:39 +00:00
  • b4fe141e29 Added readme, removed incorrect assumption from nightvision2. Marcus Wanners 2009-08-10 00:55:46 +00:00
  • 01d37a47e8 ... Marcus Wanners 2009-08-09 21:58:55 +00:00
  • f3d96b0d61 ... Marcus Wanners 2009-08-09 21:53:42 +00:00
  • cd04e603ee Moved shaders to external repo at dolphin-shaders-database.googlecode.com. Marcus Wanners 2009-08-09 21:52:35 +00:00
  • 66553d522d Added shaders from Data/User/Shaders of main repo. Marcus Wanners 2009-08-09 21:40:54 +00:00
  • 3fbb9d66e3 Initial directory structure. Marcus Wanners 2009-08-09 21:01:41 +00:00
  • d26690e027 fix build of the (broken) dx plugin.. hrydgard 2009-08-09 12:12:29 +00:00
  • 6003c9ecd2 Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. hrydgard 2009-08-09 11:03:58 +00:00
  • 95b39da7ca Tooltip for Free Look setting. Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version. Marcus Wanners 2009-08-08 22:01:18 +00:00
  • 69f32a76c6 Just a few fixes for the fps counter, also unbreak direct XFB homebrews. And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. sl1nk3.s 2009-08-08 05:47:08 +00:00
  • 51ddedf512 Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. XTra.KrazzY 2009-08-08 01:39:56 +00:00
  • 9cbfadb885 Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI. XTra.KrazzY 2009-08-07 16:03:57 +00:00
  • 270825cf71 oops too much copypasta :p LPFaint99 2009-08-07 08:56:15 +00:00
  • e941dd79cd Fixes issue 1255. (wxString / char * conversion) Move CopySJISToString to WxUtils. Add ability to view sjis name and comment for japanese memcards Add ability to format sjis memcards CopySJISToString needs work on linux LPFaint99 2009-08-07 08:52:04 +00:00
  • 5013ab957c code style cleanup for bba which has been sitting around my hdd for a long time Shawn Hoffman 2009-08-06 23:08:18 +00:00
  • fa731c0b29 revert changes to GetSysDirectory from last commit, I was trying to fix my issue with CWD going all wacky (unsuccessfully). Shawn Hoffman 2009-08-06 12:32:07 +00:00
  • 95344be674 misc cleanup Shawn Hoffman 2009-08-06 06:18:22 +00:00
  • 43adc4f194 Postprocesing: New nightvision shader. Yay? Marcus Wanners 2009-08-05 17:05:27 +00:00
  • d7cc049921 Disable CPU swaps, it was causing all kinds of problems. Nolan Check 2009-08-04 22:36:50 +00:00
  • 486c9e1a6b Fixes issue 1242. m_pBannerFile was deleted twice LPFaint99 2009-08-04 19:05:28 +00:00
  • 62899da626 make CVolumeWAD::GetName() safer Shawn Hoffman 2009-08-04 03:27:56 +00:00
  • 8b1aff8b59 fix crashing of ISOProperties.cpp, again Shawn Hoffman 2009-08-04 01:58:16 +00:00
  • 0cb7934d93 fix some memleaks in DiscIO. Fix for issue 1238. Shawn Hoffman 2009-08-03 22:51:13 +00:00
  • 3ac6b08456 Disable the framelimiter by default as it will not work correctly on some games sl1nk3.s 2009-08-03 21:44:40 +00:00
  • 8b0bc273c5 Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237) Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings sl1nk3.s 2009-08-03 18:35:25 +00:00
  • 8c36e85b34 DSPTool make dump look a bit nicer nakeee 2009-08-03 16:09:03 +00:00
  • d68303219c Fix Linux build? Nolan Check 2009-08-02 22:02:16 +00:00
  • b49a75366d DSPTool print register names in dump nakeee 2009-08-02 20:38:06 +00:00
  • 402abca90a Separate DVD thread. Nolan Check 2009-08-02 20:07:40 +00:00
  • a9cf2e09d0 This should fix the framelimiter, looks a bit inaccurate though (was it like that already ?) sl1nk3.s 2009-08-02 17:04:21 +00:00
  • a56a07056d Missed a shadowed variable Sonicadvance1 2009-08-02 09:24:07 +00:00
  • 8fd481fdfa Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work Sonicadvance1 2009-08-02 08:53:54 +00:00
  • df5451c7db linux compile fix nakeee 2009-08-02 08:00:30 +00:00
  • 6cbeeafdf1 some more fixes for the switch to unicode. Thanks sl1nk3.s LPFaint99 2009-08-02 05:59:55 +00:00
  • 7b19632b4a better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this tmator 2009-08-01 19:35:45 +00:00
  • 10443c3f3a better fix tmator 2009-08-01 19:16:15 +00:00
  • 5b735361e8 InputCommon now builds in unicode LPFaint99 2009-08-01 19:11:05 +00:00
  • 1e9bb4ed9a fix non gui build tmator 2009-08-01 18:31:25 +00:00
  • 69c0613160 Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit... sl1nk3.s 2009-08-01 18:16:12 +00:00
  • 1493c2ba9c fix some memleaks in NANDContentLoader.cpp and ISOProperties.cpp Shawn Hoffman 2009-08-01 17:51:17 +00:00
  • dedb2a5fcc fixes issue 1223. Caused by switch to wx unicode LPFaint99 2009-08-01 06:02:35 +00:00
  • acdbc70fe9 a very tiny fix for display taiwan game notes correctly in main UI: GameListCtrl hyperiris 2009-07-31 15:57:27 +00:00
  • 45a71bf3ef DSPLLE: fix some comments, returned andc and orc (according to tests) but andc'ls still behaves strange and we couldn't merge them together. nakeee 2009-07-31 15:21:35 +00:00
  • 903346e06f fix decompressing of wii discs (who wrote this? XD ) Shawn Hoffman 2009-07-31 03:11:46 +00:00
  • 7eed236df9 Fix noWX build, and lower thread priority for screenshots sl1nk3.s 2009-07-31 01:55:26 +00:00
  • 96b03effcc Fix 32-bit Windows build AGAIN Nolan Check 2009-07-31 00:29:52 +00:00
  • 3fa198f208 Work on atomic library. Nolan Check 2009-07-30 23:05:54 +00:00
  • 48365b5daa Use slightly different Windows file functions. Nolan Check 2009-07-30 22:30:30 +00:00
  • 8ab4814d73 Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. Nolan Check 2009-07-30 20:29:52 +00:00
  • dcae5938c9 oops left in the old copyright LPFaint99 2009-07-30 07:22:00 +00:00
  • c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9 and wxUSE_UNICODE set to 1 for wx LPFaint99 2009-07-30 07:11:51 +00:00
  • 8302ac84de dolphinwx and debuggerwx can now be compiled with unicode LPFaint99 2009-07-30 07:09:26 +00:00
  • 90d2d95c72 plugins can now compile with unicode excluding DX9 LPFaint99 2009-07-30 07:08:31 +00:00
  • 28198d0062 Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p sl1nk3.s 2009-07-29 03:11:35 +00:00
  • 833bf693f0 More "correct" VI interrupt behavior. Nolan Check 2009-07-29 02:46:00 +00:00
  • 3448956f1f Correct addrRangesOverlap. May fix stuttering in many games. Nolan Check 2009-07-29 01:06:49 +00:00
  • 7995cd2d13 Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames" sl1nk3.s 2009-07-29 00:49:12 +00:00
  • caf152fdd0 Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186. Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a) sl1nk3.s 2009-07-28 23:38:49 +00:00
  • c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) XTra.KrazzY 2009-07-28 21:32:10 +00:00
  • cec4b65512 revert part of r3896 bad decision to move all ini paths to common LPFaint99 2009-07-28 16:20:54 +00:00
  • 22427f89bc Njoy can now be build with wxUSE_UNICODE 1 on windows move all static ini paths to Common LPFaint99 2009-07-28 08:27:45 +00:00
  • 989e5b7798 Decent C++ for MathFloatVectorSum. Nolan Check 2009-07-28 07:40:18 +00:00
  • 335a02b030 Fix "Show EFB copy regions" (thanks sskkiipp) Nolan Check 2009-07-28 05:02:47 +00:00
  • 8027ab53d0 Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests. Nolan Check 2009-07-27 22:05:38 +00:00
  • 6a92924636 DSPLLE: remove the if 0 around SR_MUL_UNSIGNED in hope to figure out why it makes AX games sound bad nakeee 2009-07-27 16:41:11 +00:00
  • 9d10f9355d Fixes Issue 1006 LPFaint99 2009-07-27 04:26:56 +00:00
  • 99173df0ff revert r3889 LPFaint99 2009-07-27 04:19:26 +00:00
  • ef092e6053 Show revision as xxxx! if there are local modifications otherwise xxxx so we will be able to tell from screenshots whether the build is vanilla svn co or not LPFaint99 2009-07-27 00:54:25 +00:00
  • a9b7813462 DSPLLE: lordmark's fix for ilrrn opcode + some mask fixes nakeee 2009-07-26 20:19:26 +00:00
  • 07617f757c DSPLLE added new LD code (please report games misbehaving) nakeee 2009-07-26 16:36:22 +00:00
  • 73a7686044 Fix up all copyright dates. death2droid 2009-07-26 11:51:40 +00:00
  • 7f00960a32 Log unknown fog types in Warn log, and tiny code cleanup. omegadox 2009-07-26 11:13:56 +00:00
  • e4a9faeba4 GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader DSPHLE: Some warning fixes and added some logging for unknown voice cases Please report if anything has broken. omegadox 2009-07-26 09:52:35 +00:00
  • e79b11af5b DSPLLE: fixed the unknown opcode errors nakeee 2009-07-25 20:12:38 +00:00
  • af010c6bc2 DSPLLE: set currentEpilogeFunc to NULL nakeee 2009-07-25 18:31:01 +00:00
  • 3b0e949c93 DSPLLE: make ext opcodes to use table as well (tell me if you get unknown opcodes or the like). LD changes are reverted until we get the right code. nakeee 2009-07-24 16:04:29 +00:00
  • 873190d148 fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better Shawn Hoffman 2009-07-24 02:15:04 +00:00
  • 2ab09ecf57 Hell, just switch to fifo.cpp from r3854. Nolan Check 2009-07-23 22:32:21 +00:00
  • 758d5c234d Corrections to r3875. Nolan Check 2009-07-23 22:02:03 +00:00
  • ce8b679d76 Revert most of r3855. Nolan Check 2009-07-23 21:17:14 +00:00
  • 3c9b5bbf7b Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs? XTra.KrazzY 2009-07-22 22:50:52 +00:00
  • eec7cba0af DSPLLE improved 'ld test nakeee 2009-07-22 20:36:16 +00:00
  • ef6b00f9b0 DSPLLE: LD now doesn't give memory errors, still need to be tested with LDM/N and if it really takes 0x00 nakeee 2009-07-22 06:28:04 +00:00
  • 93a28c0f5b apparently PCH do not like intermingling of C and C++. Solution: make these .c files build as c++ Shawn Hoffman 2009-07-22 02:18:14 +00:00
  • 94cc33cb0c DSPLLE: ld only increase 0x3 by one nakeee 2009-07-20 22:12:53 +00:00
  • 17303d3be9 remove njoy_testing from sconstruct/sln (yea I hope I didn't break it:) nakeee 2009-07-20 21:29:52 +00:00
  • 479fd3f803 Remove njoy_testing nakeee 2009-07-20 21:13:22 +00:00
  • bf671bbcf6 JIT: another one bites the dust (cntlzwx) hrydgard 2009-07-20 20:00:08 +00:00