Commit Graph

  • da6a200540 GUI: Dock logwindow John Peterson 2009-08-27 10:10:07 +00:00
  • cb0eafcfc8 GUI: Views toolbar, save view on exit John Peterson 2009-08-27 07:33:07 +00:00
  • 217e0da0e6 Externals: Fixed the wx lib builds John Peterson 2009-08-27 05:58:32 +00:00
  • c25f073d13 GUI: Fixed Themes, closing tabs from the non-default panel and added back Tab_Split :P sl1nk3.s 2009-08-27 05:09:33 +00:00
  • bc938c4b01 GUI: Save page views John Peterson 2009-08-27 01:30:08 +00:00
  • d46927207a GUI: Fixed debugging toolbar John Peterson 2009-08-27 00:54:44 +00:00
  • 1b6b56692d GUI: Dock plugin windows John Peterson 2009-08-26 23:28:30 +00:00
  • b0a09c55b4 Compile fix nakeee 2009-08-26 19:39:11 +00:00
  • 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P) Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky. sl1nk3.s 2009-08-26 16:58:45 +00:00
  • 044ff1077e GUI: Allow drag and drop between panes John Peterson 2009-08-26 15:23:48 +00:00
  • b185fedb85 GUI debugger: Added more windows to aui John Peterson 2009-08-26 09:19:15 +00:00
  • 2e24e7db06 Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while XTra.KrazzY 2009-08-25 19:48:38 +00:00
  • 5831c95151 Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games Fix for a dumb mistake from r4042 and doing it lazy-right :p sl1nk3.s 2009-08-25 18:30:15 +00:00
  • 63213dfb09 this should fix x64 debug build hyperiris 2009-08-25 14:45:41 +00:00
  • 9ae08121d0 GUI: Fixed the debugging toolbar John Peterson 2009-08-25 10:58:13 +00:00
  • c1f091e4bc GUI: Fixed some wxPostEvent endless loops John Peterson 2009-08-25 09:13:17 +00:00
  • cc323e4849 VS solution: Fixed the x64 release wx_aui build John Peterson 2009-08-25 08:06:35 +00:00
  • bec5a8031e GUI: Fixed show/hide toolbar John Peterson 2009-08-25 07:49:23 +00:00
  • 421d30b746 GUI: Fixed fullscreen mode while debugging, added perspectives John Peterson 2009-08-25 07:05:53 +00:00
  • 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing John Peterson 2009-08-25 06:34:58 +00:00
  • 6b8b576bab VS solution: Removed left over configurations in wx_aui.vcproj John Peterson 2009-08-25 02:23:32 +00:00
  • 3b84e35e38 GUI: Added the wx_aui files John Peterson 2009-08-25 02:13:59 +00:00
  • 97e3db2eb9 VS solution: Added x64 build to wx_aui John Peterson 2009-08-25 02:05:26 +00:00
  • b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done John Peterson 2009-08-25 01:50:27 +00:00
  • 984988c5d3 GFX: revert of r4044 omegadox 2009-08-24 23:36:28 +00:00
  • 6743dd6913 ... XTra.KrazzY 2009-08-24 21:46:28 +00:00
  • bb14237a9a Reverted r4045, it works for me!(R) How about you? XTra.KrazzY 2009-08-24 21:41:36 +00:00
  • 5354055ab5 Temporary fix for r4044, but I think it should be reverted XTra.KrazzY 2009-08-24 20:31:25 +00:00
  • 19522fbf6b revert r3862, until it can be figured out why it causes problems with RE0 sound hrydgard 2009-08-24 19:11:05 +00:00
  • d37a600733 Windows Build: Fixed the other settings John Peterson 2009-08-24 09:00:35 +00:00
  • d71cb02fc9 Windows Build: Moved externals to separate solution John Peterson 2009-08-24 07:11:50 +00:00
  • 1427024a21 GFX: Possible fix for depth range omegadox 2009-08-24 06:48:00 +00:00
  • 689036c59c Forgot to upload ZTP Wii ucode, so here it is sl1nk3.s 2009-08-24 04:10:45 +00:00
  • 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games... sl1nk3.s 2009-08-24 04:04:10 +00:00
  • 9fcb1db34f unicode fixings, disable r3999 change, change filename for debug memcardmanager LPFaint99 2009-08-23 21:20:08 +00:00
  • 16d9a65d25 less timeGetTime calls, which showed up in TD's profiles. Minor speed boost when idle skipping XTra.KrazzY 2009-08-23 20:12:46 +00:00
  • 092989dffc Added dummy Lua interface files. Now Dolphin links with Lua successfully. XTra.KrazzY 2009-08-23 15:56:13 +00:00
  • 68957ed5e9 Added the Lua (5.1.4) external dependency. Verify this compiles on Linux too. Now all we need to do is implement some interface. XTra.KrazzY 2009-08-23 13:13:58 +00:00
  • bec43fb209 Remove accidental about dolphin change. death2droid 2009-08-23 07:37:58 +00:00
  • b254d6b453 OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options. death2droid 2009-08-23 03:14:07 +00:00
  • 652639d1c4 Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D sl1nk3.s 2009-08-22 13:22:35 +00:00
  • f7bee7347a ... XTra.KrazzY 2009-08-22 02:08:24 +00:00
  • 4d4d37c32c Changed TAS to reflect wiki, added Frame Stepping/Advance to the GUI XTra.KrazzY 2009-08-22 02:05:02 +00:00
  • f8e410e0e6 Fixed a few TAS bugs. TASing should now work, provided that you DON'T change your frameskipping value... XTra.KrazzY 2009-08-21 20:15:33 +00:00
  • 1612c6a2b8 TAS GC Recording/Playing with GUI! Yay! (Bonus: Lag Counter) Works with frameskipping/throttling and so forth. Only one bug: Every subsequent play plays the same, regardless of framerate, frameskipping and throttling. The only problem is that the recording and the plays act differently, with analog sticks ONLY. XTra.KrazzY 2009-08-21 19:55:03 +00:00
  • fb507ce676 TAS: Recording now has GUI! XTra.KrazzY 2009-08-21 09:26:34 +00:00
  • 7ed4b06e48 Implemented frame counter and TAS GC recording. What's left: A lot of GUI, actually playing the TASes, and begin recording from savestate. XTra.KrazzY 2009-08-20 23:31:48 +00:00
  • 92d4c55e14 DSPLLE small sign fix nakeee 2009-08-20 22:09:54 +00:00
  • 99b4b04705 DSP LLE on Thread with LLE now boots, but no sound. The mail connection appears to be incomplete in the on thread mode, but it's much faster than on the CPU thread. XTra.KrazzY 2009-08-20 21:38:10 +00:00
  • 3c59b8bded DSPLLE trying to fix mul nakeee 2009-08-20 15:11:07 +00:00
  • fdc141e333 DSPLLE: Small fixes for zeroing flags nakeee 2009-08-20 13:49:30 +00:00
  • 56c4eea4c1 DSPLLE: trying to optimize a bit (based on drkrazi's suggestion) nakeee 2009-08-20 07:01:04 +00:00
  • b787f5f8f7 DSPLLE: attempt to fix extended ops please review this patch carefully. thinks to note - All ext commands should call zeroWriteBackLog() (before changing any reg) - increase/decrease ar functions now only return a value not actually change anything nakeee 2009-08-19 21:37:24 +00:00
  • 8155439dd1 DSPLLE fix for latest commit (thanks lp) nakeee 2009-08-18 15:57:41 +00:00
  • df504b0de9 make the coef dump 4KB again, I mistakenly committed code i was using to plunder the whole memory range Shawn Hoffman 2009-08-18 02:52:45 +00:00
  • 9dc90df0af DSPLLE: small cleanup nakeee 2009-08-17 20:11:44 +00:00
  • fea2aa344d fix wiimote in homebrew, thanks to vorte[x]! :D Shawn Hoffman 2009-08-17 05:20:05 +00:00
  • 45feea42c2 dsp lle: coef is really 0x800 words dspspy: fill the whole iram! crazy thing, normally likes len%4=0, however to fill the whole iram you use 8191 instead of 8192... :s Shawn Hoffman 2009-08-17 00:20:04 +00:00
  • 81ee1d1b10 clean up. less memory usage! </claim that nobody will notice> daco65 2009-08-16 18:53:38 +00:00
  • 5d0ad965d7 fix dumping roms from dspspy Shawn Hoffman 2009-08-16 18:45:34 +00:00
  • 3124aa803c NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) . daco65 2009-08-16 14:13:25 +00:00
  • 9e08cd6fc7 Stupid file didn't save properly with my changes. death2droid 2009-08-16 12:13:08 +00:00
  • 806c04a575 OPENGL: Small clean up. NETPLAY: Fix the chat clearing when you press send. death2droid 2009-08-16 12:11:36 +00:00
  • 193a36b918 NETPLAY : yet some fixing. now connections work and chatting *should* work. still crashes when game starts (probably some wxString::format bug AGAIN >_> ) some bugs still remain but the bugs i know should now be noted with TODO or NOTE daco65 2009-08-16 11:36:31 +00:00
  • 86e585a66a Work towards issue 1229; initial framework for including exi devices in savestates. Another Unicode fix :( - exporting gci works again LPFaint99 2009-08-16 08:26:57 +00:00
  • f2c561f4d0 Scons build scripts to compile standalone memcard manager on linux can probably be cleaned up more, and may compile on osx with a few modifications LPFaint99 2009-08-16 06:21:02 +00:00
  • 5be88b9202 fix a bug from last commit, thanks lpfaint :p Shawn Hoffman 2009-08-16 00:56:49 +00:00
  • 6e61c32495 dspspy: fix a bug with ConsoleHelper dspspy: remove some alignment for some vars. (should not have caused issues anyways) dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc) Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!) createtest.pl: add "jmp end_of_test" to the end of generated ucodes. Shawn Hoffman 2009-08-16 00:37:01 +00:00
  • 2060cae79b oops, a leftover daco65 2009-08-15 14:37:56 +00:00
  • 3311434d41 NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked LLE: warning fix (would linux hate {} ? ) daco65 2009-08-15 14:34:52 +00:00
  • d29088773b and its header... omegadox 2009-08-15 07:39:07 +00:00
  • 00ee24b451 ... omegadox 2009-08-15 07:36:24 +00:00
  • b71b0e3da2 GFX: - FIFO changes - minor cleanup, code organization based on Nolan's changes - Minor code cleanup - CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges. - Revived old SetFifoIdle code omegadox 2009-08-15 07:33:35 +00:00
  • 7e43c60314 fix build for Externals/Memcard Manager/Memcard Manager.vcproj LPFaint99 2009-08-15 07:23:31 +00:00
  • 5ac7105b66 GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control). omegadox 2009-08-15 07:20:37 +00:00
  • 32d213a823 DSPLLE: small cleanup nakeee 2009-08-14 10:55:07 +00:00
  • c4dda436c6 DSPLLE: fixed 0x20 handling, we still don't know what it is good for though:( nakeee 2009-08-14 10:40:35 +00:00
  • 153ec6836e second attempt at showing if a build is was compiled with local modifications (first attempt was r3889; tested on linux this time :D) LPFaint99 2009-08-14 06:48:15 +00:00
  • eba5b83772 tstaxh SR nakeee 2009-08-13 16:13:49 +00:00
  • c0bb42ae43 Frameskip: Small fix from r3972 nakeee 2009-08-13 12:58:53 +00:00
  • 85947ce10b Re split the resolution settings for full screen and windowed mode. death2droid 2009-08-13 09:24:44 +00:00
  • 775b21302b MOAR unicode fixes :P LPFaint99 2009-08-13 05:11:25 +00:00
  • 6c5f037c71 Fixes issue 1278. linux doesnt like passing non POD objects (wxstring) to ... LPFaint99 2009-08-13 04:24:40 +00:00
  • 1cb10791c0 Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139 sl1nk3.s 2009-08-12 23:31:57 +00:00
  • ea561430ff auto frameskip by Iulius. the automatic should make it so that dolphin doesn't skip more then needed (example: you have frameskip 9 but only need 4.2, auto will make it skip on 4.2) framelimit should be on daco65 2009-08-12 16:42:51 +00:00
  • 122d044404 set fpAccurateFcmp to false by default (again). if it kills anything kill chaoscode cause he made me do it :P (it looked pretty safe to me too btw) daco65 2009-08-12 16:18:46 +00:00
  • 57dab769da Made fcmpx JIT64 set UN compare flag for NaN operands. I think this is all thats needed to fix problematic games. cottonvibes 2009-08-12 07:12:20 +00:00
  • b4faea0186 fix changedisc (broken by switch to unicode) char * was deallocated before callback was reached, How did it work before XTra.KrazzY? LPFaint99 2009-08-12 05:57:59 +00:00
  • 70f5d17d43 do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time Shawn Hoffman 2009-08-12 04:37:13 +00:00
  • b2dd5c1cd6 make bEnableFPRF true by default Shawn Hoffman 2009-08-12 04:15:16 +00:00
  • f44b971086 fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus Shawn Hoffman 2009-08-12 03:56:59 +00:00
  • 286f17b7de Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed. XTra.KrazzY 2009-08-12 01:15:57 +00:00
  • 5c1ab3b0c3 Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun! XTra.KrazzY 2009-08-11 23:17:55 +00:00
  • d4a877a252 Pikmin for Wii now boots in dolphin XTra.KrazzY 2009-08-11 21:08:28 +00:00
  • 7aede7309f GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon. omegadox 2009-08-11 20:36:13 +00:00
  • bcf7b2112b Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes. omegadox 2009-08-11 13:58:35 +00:00
  • 379f690438 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3960 8ced0084-cf51-0410-be5f-012b33b47a6e Shawn Hoffman 2009-08-11 12:09:46 +00:00
  • 5be34cd7e5 random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE* Shawn Hoffman 2009-08-11 00:35:07 +00:00
  • 13a901146f DSPLLE: - Extension fixes (Joined work with LM) - Shuffle fix for my off by one error nakeee 2009-08-10 09:20:12 +00:00
  • 9f81006bda make DLCache compile on linux, required some weird casting so tell me if something broke nakeee 2009-08-10 06:18:10 +00:00