Commit Graph
1003 Commits
Author SHA1 Message Date
MaiandGitHub bf415f9b54 Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-05 01:35:00 -05:00
Sketch b1759477f3 Data: Correct wc24recv.ctl file 2023-12-03 21:07:12 -05:00
Patrick Ferry f47ac24170 Gameini: Enable AccurateNaNs for "Jeep Thrills" 2023-12-03 16:57:13 +00:00
Tillmann Karras d12642b392 GameSettings: add patch to disable interlacing in Black & Bruised 2023-11-29 23:59:33 +00:00
Tillmann Karras 4d346f29eb GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
2023-11-28 01:15:37 +00:00
Tillmann Karras 921d4f1e60 GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
2023-11-24 19:21:40 +00:00
Admiral H. CurtissandGitHub 6309aa0010 Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
Admiral H. CurtissandGitHub 3975d5e923 Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
Sam BelliveauandGitHub 7894b40111 Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
Pokechu22 c0f4825a97 Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
Filippo TarpiniandGitHub 84c8eb5a01 Make AutoHDR work with color luminance instead of average
This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-09 18:12:47 +03:00
Sketch fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
Sam Belliveau d4f8c1b2bd fixed area sampling 2023-08-21 14:20:44 -04:00
Admiral H. CurtissandGitHub b3faca5be9 Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00
Admiral H. CurtissandGitHub 4ba2724489 Merge pull request #12071 from JosJuice/gametdb-update
Update GameTDB files
2023-08-18 21:27:33 +02:00
SeedonatorandAdmiral H. Curtiss 5dc01e6107 Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions 2023-08-18 21:08:16 +02:00
Filoppi fc3f7866f8 Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling 2023-08-18 02:00:56 +03:00
Sam BelliveauandFiloppi 39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam BelliveauandFiloppi ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi 2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. CurtissandGitHub 1854ff0142 Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
2023-08-18 00:20:08 +02:00
JosJuice e3453ea23d Update GameTDB files 2023-07-27 19:45:52 +02:00
SketchandGitHub 84e8516341 Add Forecast Channel buffer patch 2023-07-19 18:30:40 -04:00
Martino Fontana b086051de6 Add Bloom Definitions for Skylanders: Spyro's Adventure 2023-06-30 22:02:54 +02:00
JMC47andGitHub 7a2352f90c Merge pull request #11998 from JosJuice/hat
GameSettings: Restore HAT.ini
2023-06-29 13:08:22 -04:00