 MaiandGitHub
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bf415f9b54
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Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
Gameini: Enable AccurateNaNs for "Jeep Thrills"
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2023-12-05 01:35:00 -05:00 |
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Sketch
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b1759477f3
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Data: Correct wc24recv.ctl file
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2023-12-03 21:07:12 -05:00 |
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Patrick Ferry
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f47ac24170
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Gameini: Enable AccurateNaNs for "Jeep Thrills"
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2023-12-03 16:57:13 +00:00 |
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Tillmann Karras
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d12642b392
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GameSettings: add patch to disable interlacing in Black & Bruised
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2023-11-29 23:59:33 +00:00 |
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Tillmann Karras
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4d346f29eb
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GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
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2023-11-28 01:15:37 +00:00 |
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Tillmann Karras
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921d4f1e60
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GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
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2023-11-24 19:21:40 +00:00 |
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 Admiral H. CurtissandGitHub
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6309aa0010
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Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
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2023-11-15 01:49:45 +01:00 |
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 Admiral H. CurtissandGitHub
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3975d5e923
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Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
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2023-11-14 19:53:35 +01:00 |
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 Sam BelliveauandGitHub
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7894b40111
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Fix inner area sampling loop from going beyond bounds
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2023-11-14 12:05:12 -05:00 |
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Pokechu22
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c0f4825a97
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Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
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2023-09-20 13:39:58 -07:00 |
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 Filippo TarpiniandGitHub
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84c8eb5a01
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Make AutoHDR work with color luminance instead of average
This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
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2023-09-09 18:12:47 +03:00 |
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Sketch
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fdaa82f96d
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Add Everybody Votes Channel and Region Select to WiiLink config
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2023-09-03 15:56:02 -04:00 |
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Sam Belliveau
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d4f8c1b2bd
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fixed area sampling
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2023-08-21 14:20:44 -04:00 |
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 Admiral H. CurtissandGitHub
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b3faca5be9
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Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
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2023-08-18 21:27:43 +02:00 |
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 Admiral H. CurtissandGitHub
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4ba2724489
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Merge pull request #12071 from JosJuice/gametdb-update
Update GameTDB files
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2023-08-18 21:27:33 +02:00 |
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 SeedonatorandAdmiral H. Curtiss
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5dc01e6107
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Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
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2023-08-18 21:08:16 +02:00 |
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Filoppi
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fc3f7866f8
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Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling
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2023-08-18 02:00:56 +03:00 |
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 Sam BelliveauandFiloppi
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39d96a21a8
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Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
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2023-08-18 02:00:56 +03:00 |
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 Sam BelliveauandFiloppi
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ca93a5191f
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Video: Added Box Resampling
Edited by Filoppi
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2023-08-18 02:00:56 +03:00 |
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Filoppi
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2edf81cdb0
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Video: implement output resampling (upscaling/downscaling) methods
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2023-08-18 02:00:55 +03:00 |
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 Admiral H. CurtissandGitHub
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1854ff0142
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Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
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2023-08-18 00:20:08 +02:00 |
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JosJuice
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e3453ea23d
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Update GameTDB files
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2023-07-27 19:45:52 +02:00 |
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 SketchandGitHub
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84e8516341
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Add Forecast Channel buffer patch
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2023-07-19 18:30:40 -04:00 |
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Martino Fontana
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b086051de6
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Add Bloom Definitions for Skylanders: Spyro's Adventure
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2023-06-30 22:02:54 +02:00 |
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 JMC47andGitHub
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7a2352f90c
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Merge pull request #11998 from JosJuice/hat
GameSettings: Restore HAT.ini
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2023-06-29 13:08:22 -04:00 |
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