Jordan Woyak
|
eadbdd6bc3
|
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
|
2019-03-29 09:04:16 -05:00 |
|
Michael M
|
d26c1ce24d
|
Add hotplug support to DInput and XInput controller backends
|
2019-03-29 08:01:40 -05:00 |
|
Michael M
|
92ca6e124e
|
Add ControllerInterface::Win32 to wrap XInput and DInput
|
2019-03-29 08:01:39 -05:00 |
|
Connor McLaughlin
|
377615b06f
|
Merge pull request #7905 from stenzek/vulkan-cleanup
Vulkan: Simplify command buffer fence tracking
|
2019-03-29 21:56:28 +10:00 |
|
Stenzek
|
604ab67c7f
|
Vulkan: Simplify perf queries using vkGetQueryPoolResults
|
2019-03-29 20:54:44 +10:00 |
|
Stenzek
|
6d40ea8553
|
Vulkan: Fix barrier validation layer errors for bounding box
|
2019-03-29 20:54:44 +10:00 |
|
Stenzek
|
23a655217c
|
Vulkan: Fix validation layer error for unbound texture layouts
|
2019-03-29 20:54:44 +10:00 |
|
Stenzek
|
087b11e780
|
TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
|
2019-03-29 20:54:44 +10:00 |
|
Stenzek
|
427dd45151
|
Vulkan: Simplify command buffer fence tracking
|
2019-03-29 20:54:44 +10:00 |
|
Connor McLaughlin
|
f3fadd7302
|
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
|
2019-03-29 20:40:06 +10:00 |
|
Connor McLaughlin
|
fbe57e8dbe
|
Merge pull request #7733 from stenzek/update-moltenvk
Externals: Update MoltenVK to SDK version 1.1.101.0
|
2019-03-29 20:34:11 +10:00 |
|
Connor McLaughlin
|
78cf615a9b
|
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
NetPlay: Synchronize EFB access cache options
|
2019-03-29 20:31:15 +10:00 |
|
Connor McLaughlin
|
a50a34b94b
|
Merge pull request #7904 from stenzek/do-the-atomic-shuffle
PixelShaderGen: Use subgroup reduction for bounding box
|
2019-03-29 20:29:00 +10:00 |
|
Stenzek
|
d66d778bae
|
PixelShaderGen: Use subgroup reduction operations for bounding box
|
2019-03-29 20:06:56 +10:00 |
|
Stenzek
|
6561850f2b
|
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
|
2019-03-29 20:06:56 +10:00 |
|
Stenzek
|
86da282570
|
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
|
2019-03-29 20:06:56 +10:00 |
|
Connor McLaughlin
|
95c7b5c635
|
Merge pull request #7894 from Tilka/massage_ini
GameSettings: fix Enjoy your massage! textures
|
2019-03-29 20:05:57 +10:00 |
|
Connor McLaughlin
|
1304e963ad
|
Merge pull request #7895 from stenzek/framebuffer-corruption
FramebufferManager: Don't discard in ReinterpretPixelData
|
2019-03-29 20:03:13 +10:00 |
|
Connor McLaughlin
|
154eeae8ae
|
Merge pull request #7915 from stenzek/bbox-scaled-update
VideoBackends: Scale bounding box rectangle in the pixel shader
|
2019-03-29 19:59:25 +10:00 |
|
Stenzek
|
d0d010f854
|
D3D11: Make stateman a unique_ptr
|
2019-03-29 19:55:00 +10:00 |
|
Stenzek
|
3b86c93285
|
VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
|
2019-03-29 19:52:38 +10:00 |
|
Stenzek
|
2a4bca8b4a
|
VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
|
2019-03-29 19:52:38 +10:00 |
|
Stenzek
|
1151a1238f
|
D3D11: Use ComPtr smart pointer where possible
|
2019-03-29 19:52:38 +10:00 |
|
Stenzek
|
3d8014beb5
|
D3D11: Use D3DCommon where appropriate
|
2019-03-29 19:52:38 +10:00 |
|
Stenzek
|
ea15080d8f
|
Add D3DCommon (shared code between D3D11 and D3D12)
|
2019-03-29 19:52:38 +10:00 |
|