iwubcode
7d5052896d
IOS: update network/ip/top to use the RAII winsock context
2021-03-04 13:55:20 -06:00
iwubcode
e4f74bea42
Core: Use RAII winsock object to cleanly create and destroy WSA in gdb-stub
2021-03-04 13:47:32 -06:00
iwubcode
00bc7e6b38
Common: Add RAII object that initializes and cleans up winsock
2021-03-04 13:44:12 -06:00
iwubcode
32d584a0f5
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
2021-02-27 17:29:48 -06:00
iwubcode
158674c274
Common: Move 'GetSection' functions to be public
2021-02-27 12:21:23 -06:00
iwubcode
55ba1c7c9c
InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment)
2021-02-19 00:02:15 -06:00
iwubcode
10127a0451
InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data
2021-02-16 22:43:10 -06:00
iwubcode
28a911ae6b
InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
2021-02-16 22:37:59 -06:00
iwubcode
ce7db2e32b
InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations
2021-02-11 19:18:38 -06:00
iwubcode
0a9c764dc4
VideoCommon: Join the prefetch thread before clearing to avoid a potential crash that can occur by multiple threads touching a single resource
2021-02-11 19:18:38 -06:00
iwubcode
77c68a3142
DolphinQt: Fix regression that caused the regex expression to be evaluated incorrectly. If an input expression has a non-alpha character in it, we want to quote it with backticks
2021-02-02 20:36:54 -06:00
iwubcode
586c689d63
VideoCommon: use Quaternion for Free Look orientation
2021-01-27 18:22:10 -06:00
iwubcode
d35287b6e4
Common: update Quaternion to allow rotating pitch, yaw, and roll all at once
2021-01-27 18:22:10 -06:00
iwubcode
544692f96a
Common: add convenience function to convert a Quaternion to a Matrix44
2021-01-27 18:22:10 -06:00
iwubcode
780360b921
DolphinQt: Move gamecube controller ui logic to its own widget
2021-01-27 12:02:39 -06:00
iwubcode
f3b6c9723c
DolphinQt: Move wiimote controller ui logic to its own widget
2021-01-27 11:27:05 -06:00
iwubcode
67b9e94e4d
DolphinQt: Move common controller interface logic to its own widget
2021-01-23 15:17:38 -06:00
iwubcode
af7384002f
FreeLookManager: acquire global input lock before accessing individual FreeLook control states
2021-01-20 12:25:21 -06:00
iwubcode
16dc2fa379
VideoCommon: Fix crash that occurs on loading a fifo log due to uninitialized Free Look control type
2020-12-26 17:26:21 -06:00
iwubcode
c7b24d6213
VideoCommon: Update active config when we check for config changes, this ensures Free Look settings are copied at the start of the frame. Also update the camera's controller type at this time
2020-12-24 13:51:46 -06:00
iwubcode
a893c25b01
Core: Refresh the Free Look configuration when Free Look is initialized, ensuring that the configuration updates appropriately with any changes
2020-12-24 13:49:25 -06:00
iwubcode
b4c41adac4
Core: Only respond to Free Look controller buttons when the camera is active
2020-12-24 13:49:25 -06:00
iwubcode
b9d9b27a81
DolphinQt: Only trigger Free Look mouse movement when the Free Look camera is active
2020-12-24 13:49:25 -06:00
iwubcode
bcf63c463b
VideoCommon: Add 'Active' state to FreelookCamera to future proof if we ever add multiple cameras
2020-12-24 13:49:25 -06:00
iwubcode
a37fd8c5d9
VideoCommon: Update Free Look camera with settings change...
2020-12-24 13:49:25 -06:00
iwubcode
670f34af60
Core: Update state to account for save system change
2020-12-24 13:49:25 -06:00
iwubcode
9bd4e0939e
DolphinQt: Update mapping window device to use expanding size policy
2020-12-24 13:49:25 -06:00
iwubcode
9a744ab25b
DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads
2020-12-24 13:49:25 -06:00
iwubcode
9ac6090c9a
Core: Add Free Look controllers that are initialized at boot
2020-12-24 13:49:25 -06:00
iwubcode
27acba620c
Core: Add new Free Look settings and config
2020-12-24 13:49:25 -06:00
iwubcode
f6ab9a9b6f
Core / VideoCommon: Remove old Free Look config
2020-12-24 13:49:25 -06:00
iwubcode
e7ac095ba1
HotkeyManager: Remove Free Look functionality in preparation for replacement
2020-12-24 13:48:38 -06:00
iwubcode
d5bc209eb6
VideoCommon: Change 'Zoom' to 'MoveForward' since it really isn't a zoom
2020-12-24 13:48:38 -06:00
iwubcode
cb6ae6a4b1
VideoCommon: Add speed to Free Look camera
2020-12-24 13:48:38 -06:00
iwubcode
e55342ae88
DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead
2020-12-18 22:50:06 -06:00
iwubcode
39e78ce873
InputCommon: fix dynamic input textures being not generated when the key or device isn't mapped
2020-12-05 17:22:57 -06:00
iwubcode
cc837a59d6
Core / DolphinQt: Add ini only option to force low-contrast tooltips
2020-11-28 11:49:14 -06:00
iwubcode
9c204428fe
DolphinQt: Add tooltip support to Software Renderer Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
2bfb8ebf96
DolphinQt: Add tooltip support to Hacks Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
1673442794
DolphinQt: Add tooltip support to Advanced Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
d083dae7fd
DolphinQt: Add tooltip support to Enhancements Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
b9eae86704
DolphinQt: Add tooltip support to General Graphics tab
2020-11-28 11:49:14 -06:00
iwubcode
a9271aa167
DolphinQt: Add the ability to show a tooltip for custom graphics controls
2020-11-28 11:49:14 -06:00
iwubcode
af0161cafd
DolphinQt: Add generic tooltip controls
2020-11-28 11:49:14 -06:00
iwubcode
613d8b1cba
DolphinQt: Remove description box handling from graphics widget and window
2020-11-28 11:49:14 -06:00
iwubcode
c754b02aae
DolphinQt: Add BalloonTip which is built off of an internal Qt class. It gives the ability to show a tooltip with an arrow!
2020-11-28 11:49:14 -06:00
iwubcode
02c3242078
CMake: Change "USE_VULKAN" to "HAS_VULKAN"
2020-10-24 13:48:51 -05:00
iwubcode
22b0d10568
CMake: Set HAS_OPENGL for every system other than arm64
2020-10-24 13:48:51 -05:00
iwubcode
8a4773bc91
VideoCommon: update vcproj file to set HAS_OPENGL
2020-10-23 17:08:53 -05:00
iwubcode
a34745926e
VideoCommon: remove HAS_OPENGL from VideoBackendBase
2020-10-23 17:00:32 -05:00
iwubcode
272717b3f4
VideoCommon: update vcproj file to set HAS_VULKAN
2020-10-23 17:00:05 -05:00
iwubcode
d12380f26b
VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase
2020-10-23 16:59:22 -05:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
iwubcode
fd3af4c5d3
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00
iwubcode
8a1539f948
VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
2020-10-03 17:10:35 -05:00
iwubcode
2bb7d207b7
DolphinQt: fix other widgets that use lambdas (capturing this) without setting the receiver
2020-09-12 17:53:17 -05:00
iwubcode
a83bf8bc59
DolphinQt: properly remove slot connection for ConfigChange when object is destructed
2020-09-12 17:35:58 -05:00
iwubcode
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00
iwubcode
97c9cf3e21
DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support
2020-07-17 14:53:39 -05:00
iwubcode
58aa0150e1
DolphinQt / InputCommon: Support multiple DSU servers
2020-07-17 14:53:39 -05:00
iwubcode
0441d6aa5e
VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
2020-07-02 12:55:08 -05:00
iwubcode
bb6582783b
Core: update save state version
2020-06-25 13:35:47 -05:00
iwubcode
69bd6bbdef
DolphinQt: change freelook fov by the step size
2020-06-25 13:34:42 -05:00
iwubcode
8ccb684711
VideoCommon: change freelook camera fov step size and expose it
2020-06-25 13:34:42 -05:00
iwubcode
dc4b938526
DolphinQt: use hotkeys for field of view to modify freelook camera
2020-06-25 13:34:42 -05:00
iwubcode
7aa153d57e
HotkeyManager: Add hotkeys for freelook field-of-view x and y
2020-06-25 13:34:42 -05:00
iwubcode
3d7d4dfc8a
VideoCommon: Use freelook field of view to change the perspective of the camera
2020-06-25 13:34:42 -05:00
iwubcode
a65ef35f1a
VideoCommon: Clean freelook camera dirty state when getting the new view
2020-06-17 12:07:40 -05:00
iwubcode
85e11cd4ab
Common / Core: Update StringUtil to allow specifying the base, default to 0. Fix ActionReplay code to use this instead of prepending '0x' in front
2020-05-23 18:40:10 -05:00
iwubcode
cdf5490d56
Core: Add support for specifying a command line option to boot the game into a save-state
2020-05-06 22:10:30 -05:00
iwubcode
aed7319ef8
DolphinQt: Expose freelook camera control to UI
2020-05-03 13:34:13 -05:00
iwubcode
e125c61d47
VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods
2020-05-03 13:34:13 -05:00
iwubcode
5bd7cc8bac
Core: Add freelook camera control type setting
2020-05-03 13:34:13 -05:00
iwubcode
6e7d1e0e71
VideoCommon: Add Free Look camera with separate modes
2020-05-03 13:31:47 -05:00
iwubcode
bba92019dc
VideoCommon: Allow texture folders to be determined by a <gameid>.txt file
2020-03-15 12:34:04 -05:00
iwubcode
490fd0c3b3
DolphinQt: Add way to override "ResourcePack" folder that controls the location of resource packs
2019-11-02 13:42:40 -05:00
iwubcode
876a1ccc3e
DolphinQt: Add way to override "Load" folder that controls the location of custom textures
2019-11-02 13:30:44 -05:00
iwubcode
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
iwubcode
c2abf092e9
VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not reflect what actually happens on real hardware. On hardware, there's no way for the GPU to signal to reset the WPAR buffer. Instead, the WPAR buffer will be reset automatically upon receiving 32 bytes or when spr[WPAR] is written
2019-04-26 22:20:53 -05:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
iwubcode
bce8041cce
Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis
2018-07-07 13:02:39 -05:00
iwubcode
3b11066e61
Fix lint bugs
2018-07-07 13:02:38 -05:00
iwubcode
b5db180ac4
Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini
2018-07-07 12:55:52 -05:00
iwubcode
230af569ed
Input - Make dynamic rules be definable per game. Configuration can now
...
define how many frames constitute a high or a low swing/shake when the
button is down. Also configurable is the number of frames to execute
the swing/shake after the button is released.
2018-07-07 12:55:52 -05:00
iwubcode
83c94feb3d
Input: Trim profile names to allow spaces between ','s
2018-07-07 12:55:52 -05:00
iwubcode
e10abaed3e
InputConfig: Show display message when game specific input profile is loaded; matching how cycling works
2018-07-07 12:55:52 -05:00
iwubcode
14482a72af
Input: Allow cycling to occur for each individual controller
2018-07-07 12:55:49 -05:00
iwubcode
485285eadc
Input: Add cycling between game specific profiles
2018-07-07 12:39:08 -05:00
iwubcode and Barath Kannan
3969bf6d1c
Input: Add hotkey to cycle the wiimote profile forward or backward
...
Co-authored-by: Barath Kannan <barathsotd@gmail.com >
2018-07-07 12:39:08 -05:00
iwubcode
29b71fb9ce
Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu)
2018-07-07 00:49:47 -05:00
iwubcode
6194badeda
Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds
2018-07-07 00:49:47 -05:00
iwubcode
5cbc825bc9
Wiimote Emulation: add 'dynamic' swing/shake options that vary based on how long the key is pressed
2018-07-07 00:49:47 -05:00
iwubcode
9936a83a1b
Add game-configurable shake/swing commands for the nunchuk at three intensities
2018-07-07 00:49:47 -05:00
iwubcode
fb7a6a1bbe
Wiimote Emulation: Add game-configurable shake/swing commands for the wiimote at three intensities
2018-07-07 00:49:47 -05:00
iwubcode
9f9afeb63e
Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel)
2018-07-07 00:49:47 -05:00
iwubcode
50d96a4411
BPStructs: Use static cast for XFB/EFB copies
2017-12-21 21:19:26 -06:00
iwubcode
e1332b1d7e
Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
2017-12-21 21:19:26 -06:00
iwubcode
2f7eacd08c
Video Common: move frame advance and counter logic to only happen when we actually render a frame.
2017-12-15 12:46:18 -06:00
iwubcode
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00