Commit Graph
1196 Commits
Author SHA1 Message Date
Jordan Woyak b7f3d96df4 GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio. 2025-11-26 16:01:56 -06:00
Jordan WoyakandGitHub c935f712e7 Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
JosJuice 37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak 6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Martino Fontana 0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47andGitHub be0c852cd6 Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak d522d2ea2c GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. 2025-11-22 14:41:21 -06:00
JMC47andGitHub a80f371326 Merge pull request #14118 from iwubcode/ztp_gc_bloom
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
iwubcode e31a61d17d Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube 2025-11-18 18:38:20 -06:00
JosJuiceandGitHub 91c3a58889 Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak b7e447e212 GameINI: Add patches to limit internal framerate in Driver: San Francisco. 2025-11-15 03:34:36 -06:00
Martino Fontana c5d047480f GameINI: Disable Dual Core for Spider-Man: Web of Shadows 2025-11-08 23:09:41 +01:00
Mateus B. Cassiano fca9e6a362 GameSettings: fix texture filtering settings for earlier Just Dance games 2025-10-28 16:25:08 -04:00
JMC47andGitHub 509584d3d3 Merge pull request #13916 from Tilka/tex_filter_settings
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana fe63d95e02 GameINI: Add patches to limit FPS for some uncapped games 2025-10-23 00:38:14 +02:00
Martino Fontana 2542c79d6b GameINI: Add patches for idle loop detection (speed hack) 2025-10-23 00:03:59 +02:00
Martino Fontana d423eb5a75 GameINI: Fix Egg Mania Japanese "Force Progressive" hack 2025-10-22 23:32:18 +02:00
TryTwo c135af22dd Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Sam Belliveau 0401f4a8c3 Add SDL Gamepad stock profile 2025-09-24 21:38:18 -04:00
JMC47andGitHub 79614956f3 Merge pull request #13795 from matheuswillder/30-FPS-code
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder 0113b249bb GameINI: Add 30 FPS codes for multiple games
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47andGitHub 76d8451217 Merge pull request #13937 from jordan-woyak/terminator3-speedhack
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47andGitHub c7b4cd9961 Merge pull request #13876 from iwubcode/strikers_charged_cheat
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak 8fe82ce664 GameINI: Add 60 FPS patch for NTSC version of Terminator 3. 2025-09-13 12:06:08 -05:00
Tillmann Karras 9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00