Commit Graph
264 Commits
Author SHA1 Message Date
Florent Castelli cac53603c5 DolphinWX: Put wx related headers before including anything else
Including Windows.h before them creates compilation errors.
2017-01-24 03:22:03 +01:00
Léo Lam 49b9c723e2 Put IOS devices in a namespace and drop WII_IPC_HLE prefix 2017-01-18 21:42:33 +01:00
Léo Lam 24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash 722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Léo Lam 5fd486014b DolphinWX: Always keep panic alerts on top
This should prevent silly things like panic alerts opening *behind* the
render window and thus being impossible to see.
2017-01-12 23:40:58 +01:00
Matthew ParlaneandGitHub 22546aef37 Merge pull request #4499 from ligfx/msgalertmainthread
DolphinWX: pass wxMsgAlert to main thread on non-GTK too
2017-01-13 09:52:09 +13:00
Mat MandGitHub e7359f247b Merge pull request #4595 from aldelaro5/add-debugger-hotkeys
Add debugger hotkeys
2017-01-05 14:33:10 -05:00
Michael Maltese 443815df16 DolphinWX: pass wxMsgAlert to main thread on non-GTK too
Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
2017-01-04 14:06:31 -08:00
aldelaro5 cc7c410cf1 Add debugging hotkeys
They are separated into 3 groups and will only be shown in the input config dialog if the emulator was in debug mode.
2017-01-02 18:16:52 -05:00
AnthonyandGitHub b46dcc7768 Merge pull request #4495 from slashiee/dump-textures-hotkey
Add a hotkey for toggling texture dumps
2017-01-01 17:28:56 -08:00
Léo Lam adcfefecde DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.

Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
Michael e31aa70ff8 Add a hotkey for dumping textures 2016-12-05 08:20:45 -08:00
hthhandDougall Johnson 4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Jules Blok 7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Jules Blok d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00
Jules Blok d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok 0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Lioncash 492b82042d CodeWindow: Remove unused parameter from constructor 2016-11-11 13:20:47 -05:00
Lioncash 2acf3570e0 PathConfigPane: Eliminate main frame global usage 2016-11-08 21:19:24 -05:00
Lioncash c2d00d25fe DolphinWX: Make the main config dialog modeless 2016-11-06 08:04:54 -05:00
Lioncash 5ae6c21c2e CodeWindow: Eliminate explicit menu item updating from CodeWindow
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.

This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Markus WickandGitHub 2afa877119 Merge pull request #4376 from leoetlino/warning-fix
Warning fixes
2016-10-31 12:57:03 +01:00
Markus WickandGitHub d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00